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Arms of GodNewsUpdate v0.576 - Endless Mode Fixes, Stability & QoL
In-game event

Update v0.576 - Endless Mode Fixes, Stability & QoL

Arms of God · published 14 Aug 2026, 17:58 UTC · build 24691310

All newsPlayers around this dateRead on Steam

Thanks everyone for all the feedback about the game and Endless Mode.

Watching your scores, builds, and all the creative ways you're finding to completely break the game has been absolute gold for me.

I know that Endless Mode currently runs into technical and performance problems at very high waves. Together with our new programmer, we're working on several more complex solutions to improve performance.

Crashes at very high Endless waves are also often connected to these performance issues. This update should already help in some cases. Additionally, your Endless Mode save is now preserved if you quit or crash, allowing you to continue from the beginning of your last Endless wave.


UPDATE v0.576

  • Potential fix for some crashes

  • Endless Mode optimizations - more are coming

  • Endless Mode save is now preserved on quit or crash

  • Small fixes and improvements to Endless Ascend levels

  • Updated Endless Levels art

  • Fixed quest positions on some Endless Levels

  • Fixed weapon hover flickering

  • Burn and Electrocute effects now stack correctly, with a 3-second stacking window

  • First Burn damage tick now occurs after 0.5 seconds

  • Recentered Frost Aura VFX

  • Improved gamepad navigation in the HUB

  • Disabled unlocking heroes through the unlock shortcut

  • Added animated pause menu backgrounds based on the current Act

  • Changed "Exit to Menu" to "Abandon Crusade"

  • Added an option to abandon the Crusade

  • Changed "Quit" to "Quit and Save"

  • Added confirmation windows for Quit to Main Menu, Quit and Save, and Abandon Crusade

  • Fixed Codex - Perks

I've also added the option to Abandon Crusade. If you decide you don't want to continue your current run, you can now end it and receive the meta-resources you've earned without having to intentionally die first.

I also made another iteration on gamepad navigation in the HUB, and I think it feels significantly better now. Let me know what you think about the changes and where the controls still feel awkward or not quite right.

Endless Mode has also helped me identify that not every damage calculation currently works as intended. Fixes related to this will most likely arrive next week.

Depending on how much these changes affect existing builds and their potential, I may move the current leaderboard into a separate archived category and start a fresh leaderboard.


I'll keep you updated on this before any changes are made.


Thanks again for playing, testing, reporting issues, and pushing Endless Mode far beyond where we expected it to go.

PS. Yesterday marked the end of our sale, but if you’d still like to grab Arms of God at a lower price, I recommend checking out our bundle list. We’ve recently partnered with a few awesome games, so it’s a great way to save a little extra.

- Dominik

More from Arms of God

Other announcements

All news
Game update30 Aug 2026v0.601 - hotfixv0.601 - Fixed Frost VFX on flamethrowers. -Fixed the weapon hover window so it no longer covers weapon upgrades and DPS. -Fixed score calculation on Inferno difficulty. Bosses now grant 2x more score on Inferno, as intended.In-game event29 Aug 2026Update v0.6 - new leaderboard, fixes, optimization, rebalanceHi! Just a quick heads-up that another Arms of God update has just gone live! Here’s the full list of changes: What's New This update focuses heavily on balance, performance, and build variety , with major changes to weapons, Prayers, explosions, projectiles, and Endless Mode. Major Balance Update I've rebalanced most weapons , Hero starting stats, Damage Prayers, and Resource Prayers to bring…Game update8 Aug 2026Hot-fixes v0.574v0.574 * Fixed the leaderboard UI showing the current player's Steam name below the box * Fixed the minimum number of prayers condition not working in Endless Mode * Fixed the shop being empty after Wave 1 due to no Tier 1 weapons being available I know there have been quite a few updates, but I think this should be the last hotfix for now :)