Arms of God · published · build 24691310
Thanks everyone for all the feedback about the game and Endless Mode.
Watching your scores, builds, and all the creative ways you're finding to completely break the game has been absolute gold for me.
I know that Endless Mode currently runs into technical and performance problems at very high waves. Together with our new programmer, we're working on several more complex solutions to improve performance.
Crashes at very high Endless waves are also often connected to these performance issues. This update should already help in some cases. Additionally, your Endless Mode save is now preserved if you quit or crash, allowing you to continue from the beginning of your last Endless wave.
Potential fix for some crashes
Endless Mode optimizations - more are coming
Endless Mode save is now preserved on quit or crash
Small fixes and improvements to Endless Ascend levels
Updated Endless Levels art
Fixed quest positions on some Endless Levels
Fixed weapon hover flickering
Burn and Electrocute effects now stack correctly, with a 3-second stacking window
First Burn damage tick now occurs after 0.5 seconds
Recentered Frost Aura VFX
Improved gamepad navigation in the HUB
Disabled unlocking heroes through the unlock shortcut
Added animated pause menu backgrounds based on the current Act
Changed "Exit to Menu" to "Abandon Crusade"
Added an option to abandon the Crusade
Changed "Quit" to "Quit and Save"
Added confirmation windows for Quit to Main Menu, Quit and Save, and Abandon Crusade
Fixed Codex - Perks
I've also added the option to Abandon Crusade. If you decide you don't want to continue your current run, you can now end it and receive the meta-resources you've earned without having to intentionally die first.
I also made another iteration on gamepad navigation in the HUB, and I think it feels significantly better now. Let me know what you think about the changes and where the controls still feel awkward or not quite right.
Endless Mode has also helped me identify that not every damage calculation currently works as intended. Fixes related to this will most likely arrive next week.
Depending on how much these changes affect existing builds and their potential, I may move the current leaderboard into a separate archived category and start a fresh leaderboard.
I'll keep you updated on this before any changes are made.
Thanks again for playing, testing, reporting issues, and pushing Endless Mode far beyond where we expected it to go.
PS. Yesterday marked the end of our sale, but if you’d still like to grab Arms of God at a lower price, I recommend checking out our bundle list. We’ve recently partnered with a few awesome games, so it’s a great way to save a little extra.