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Edge3NewsEdge3 v0.9.3 Update
In-game event

Edge3 v0.9.3 Update

Edge3 · published 16 Jun 2026, 11:29 UTC · build 23761275

All newsPlayers around this dateRead on Steam

Main New Features and Improvements

Added the Image Size Feature

Added the Image Size feature, which lets you resize the entire canvas image.

In RGBA color mode, options such as linear interpolation are also supported.

You can open it from "Image Menu > Image Size".

Added Presets to the Grid Settings Dialog

Added presets to the Grid Settings dialog.

By saving frequently used grid settings, you can easily switch between them whenever needed.

The presets configured here can also be selected directly from the menu. Only the first 20 presets are shown in the menu.

Added Support for Reordering Presets in Dialogs

Added a feature for reordering presets in dialogs.

You can use it from the reorder button next to the preset feature.

Added "Set as Default" for Grid, Checkerboard, and Zoom

Added the "Set as Default" feature to the following settings.

  • Grid

  • Checkerboard

  • Zoom

These values will be used when creating a new image and in other similar cases.

Added Scrub Playback to the Layer Panel and Sprite Panel

Added scrub playback to the Layer Panel and Sprite Panel.

You can switch the active frame by dragging frames or cells left and right with the right mouse button. This is useful for checking animations.

Added a Feature to Fill the Selection with the Main Color

Added a feature for filling the selection with the main color.

You can use it from "Edit Menu > Fill".


Default Value Changes

Changed the Initial Color Mode for Export


Changed the initial color mode for "PNG Export" to "RGBA (Recommended)".
Also changed the initial color mode for "GIF Animation Export" to "Full Color to Indexed Color".When an indexed color image combines a palette containing semi-transparent colors with layers, exporting with indexed colors prioritized may produce a result that differs significantly from the appearance in the editor.For this reason, the default export settings have been changed to settings that are more likely to preserve the on-screen appearance.


Other Improvements

  • Adjusted the English version of Edge3 so that Japanese file names are not garbled.

  • Adjusted the Japanese version of Edge3 so that menu labels are not garbled when running on an English OS.

  • In the Text Tool, quick cancel operations can now also be performed when confirming with a left click.

  • In the Stamp Tool and Text Tool, the frame is now hidden while dragging with the left mouse button, making it easier to check the appearance after placement.


Bug Fixes

  • Fixed an issue where mouse cursor shapes in the app could become unintentionally enlarged depending on the DPI settings.


Known Issues

  • An error alert saying "Access violation - no RTTI data!" may appear. The cause is currently under investigation. As an initial measure, the app has been adjusted so that it does not exit when the alert is displayed.

More from Edge3

Other announcements

All news
In-game event14 Sep 2026Edge3 v0.9.14 UpdateMain New Features and Improvements Improved Shared Cel Display on the Timeline The relationships between shared cels are now easier to understand on the timeline. Shared cels can now be identified by double borders, linked displays, and connecting lines, making it easier to see which cels are shared. The shared icon previously shown inside cels has been removed. Added Cel Offset Support in Cel…Game update10 Sep 2026Edge3 v0.9.13 PatchFixed an issue where drawing immediately after selecting multiple frames and executing “Share Cels” could cause a crash. We apologize for the inconvenience.In-game event6 Sep 2026Edge3 v0.9.12 UpdateNew Features and Improvements Added Photoshop (PSD) File Import and Export Although this is an experimental feature, Photoshop (PSD) files can now be imported and exported. Currently, only the supported portions are available, including RGB color modes, image layers, group layers, and mask layers. We have performed basic tests with GIMP and Affinity, but we do not own Photoshop and therefore ha…