Here is detailed changelog for our EA release.
You can see our entire changelog here.
😈 Bosses
- Rexogenus is gone, the Heart of the Chronosphere is beating...
- Reworked Fated Assassin.
- Reworked Mizza, Mud Maverick.
- New miniboss: Bellusect Queen.
- Rustler now has increased beef throughput.
🚪Doors
- Allow opening a door's gate when its barrier is active.
- Allow destroying a door's gate when its barrier is active.
🐲 Enemies
- Made enemy Larva slightly less aggressive when they hatch.
- Added spawn delay for certain secret enemies when ambushing you.
⚔️ Weapons
- Removed The Highwayman from the rare weapon pool.
💊 Mods
- Added 24 new unique mods for weapons.
- Added a new Piercing weapon mod.
- Updated the description of Double Pistols' unique mod "Gun Kata" to better reflect it's function.
- Fixed an issue causing Siege Microwave's unique mod to fire a laser beam on quickdraw.
- Fixed issues with Crumbler, Rapier, Starshard and Splitter's unique mods that caused them to not fire correctly on quickdraw.
- Reduced the range of Solar Sword's unique mod from 24m to 2.4m as intended.
- Improved the Homing mod, now continually searches for targets to prevent unintuitive projectile curving.
- The "Homing" mod can now appear on Mr Blitz.
👜 Gear and gadgets
- Fixed case where enemies could walk back and forth instead of reaching their intended destination.
- Fixed Lucky Coin causing Saucy Mule to rebound against walls, repeatedly firing. (Reported by @hvarf)
- Reworked Deathclock. It now has a more powerful active effect, and no passive effect (explosive barrel huggers, rejoice).
⚠️ Statuses
- Ailments have been reworked. They no longer have weak and strong effects; instead, they are strong immediately. Gas mask has been adjusted to reflect this.
- Poison ailment duration clarified in description.
- Removed Strong condition from ailments.
🦋 Progression
- Created 8 new tactics as rewards for beating irregular spheres. All of them now reward a tactic upon first completion.
- Fixed an issue causing kills with certain weapons to not correctly be detected for weapon mastery progression.
- Weapon mastery now enabled! Completing objectives with weapons can unlock new unique mods.
- Updated objectives for several missions which required completing chronospheres as specific characters.
- Updated the "Tools of The Trade" mission objective to require 5 unique Mole Mines weapons.
- Back Pain mission now requires taking much less damage as Urtar to complete.
- Weird Weapon mission now requires more unique weapons to complete.
🤖 Tech
- Updated to Unity 6.3.14f1.
- VSync and FPS limit have been removed from cloud-synced save data.
- Persist sphere options between runs to disincentivise restarting the game to get better options.
- Improvements to the game loop that should reduce jumps between turns.
- Fully unload levels on exit, reducing memory usage at runtime.
✅ UI
- Many status effects now display underneath the thing that they affect.
- Ailment overloads now indicated by a text effect.
- Provided more detail on how Powerful and Fast statuses work.
- Added missing flavour to all tactics. (Reported by @catastrophy427)
- Hide Steam button in title screen.
- Improve version number display on title screen and in-game.
- Hide move indicator when holding quickdraw with no holstered weapon.
- Non-standard Issue potent weapons show the unique mod as equipped.
- Added "New!" indicator to previously unused equipment in stations.
- The "add mod" slot is hidden when replacing a unique mod.
- Duplicated attacks are collapsed to fix some cases where weapons like Junkgun didn't fit within the station UI. (Reported by @silentj28)
- Added drop shadow to tooltips to increase visual separation.
- Added buttons under chest options to indicate focused choice and the action performed. (Reported by @tera_enemy, @ryanm6440)
- Add bug report button to pause menu. (Reported by @catastrophy427)
- Added mission callouts to unlockable equipment in stations.
- Tweak text popup feedback animation and font.
- Show aim indicator on Demiqueen's drone attack.
- Improve(?) Absolute Unit icon.
- Improved styling of missions in the rewards popup.
- Improved visibility of hover state for instability increase buttons.
- Added phase indicators to the boss health UI.
- Added infinity ammo icon for empty attacks.
- Reorganised Empty attacks to be under primary Attack.
- Weapons with empty attacks no longer flash red when out of ammo.
- Improved styling of Killed By UI with long actor names.
- Add confirm to quit.
- Show "skip tutorial" in pause menu during run.
- Reworked splash screen, decreasing mandatory startup time.
- Clarified Disposable Dolls description.
- Clarified Under New Management rules.
- Clarified Humbling.
- Updated mission reward text.
- Extend duration of "window spurs" feedback text.
- Fixed tooltips appearing multiple times when nested twice.
- Added UI pointers for some enemies which cause rooms/stations to become locked.
- Corrected ammo icons for several weapons.
- Re-enabled the health bar for the Toxic Waste hazard.
🖼️ Art
- Restore missing Hovertank weapon models.
- Blind status from pocket sand now has actor VFX
- Angler weapon appearance
- Add Lightcarver weapon appearance
- Add lights and VFX to door pylons to better indicate where they are.
- Ricochet VFX is now more subtle.
- Add a flash to projectile power effect and increased size.
- Powerful status VFX ends faster when turned off
- Projectile clear VFX now lasts longer onscreen and is more apparent
- Add glint VFX for active abilities coming off cooldown
- Visuals for locked weapon/item stations
- Animate pipes faster during action phase
- Fixed a bug where some poison explosions were erroneously pink.
- New chronoshaft appearance
- Add death animation to "building" type enemies.
- Animate throw on Grenade Gadget.
- Simplify tunnelguard bomb mesh
- Add "dissolve" effect on death and victory.
- Add camera zoom on death and victory.
- Added death animation for buildings.
- Added a new appearance for some reward rooms in dark maps that didn't have one already.
- Disabled muzzle flash on Rollerstakes.
- Hid Rexogenus' actor shadow.
- Minor floor shader visual fixes
🌏 Localization
- Update all localization.
- Fixed French using the Arabic percent sign.
- Fixed floor callout not including index in simplified chinese.
- Localize "Enter the Chronosphere" logo for Chinese and Japanese.
- Replaced stylized "Ƶ" character with a regular "Z" to reduce confusion in Polish language.
- Replace Discord links with QQ links when playing in China.
- Hide bug reporter in China, because its endpoint is currently inaccessible from Chinese internet.
🗺️ Level Generation
- Change the way you reach the core.
- Moved the entrance to several miniboss floors further away from the arena room.
- Added rare + starting weapons to the Adaptive Arsenal irregular sphere.
- Reduced how frequently long dead end areas generate between major gameplay areas.
- Added a new miniboss to the second half of each run.
- Fixed an issue causing some sphere modifiers to override enemies/hazards much more than expected.
- Weapons, gear and gadgets will no longer appear in stations if their associated biome is not unlocked yet.
- Sphere modifiers (eg. Larva Outbreak) will no longer be applied if their associated biome is not unlocked yet.
- Fixed an issue causing some distortions to generate as a hollow ring instead of the expected appearance.
- New landmark rooms appear.
- Reduced how often encounter modifiers (eg. Larva Outbreak) effect enemy spawns.
- The strong enemy on the last floor of each chronosphere will now spawn within the Idealizer room.
- Added significantly more variance in standard combat room sizes across all spheres.
- Interactables should now generate further from doors.
- Improved the appearance/generation speed of most grid warping effects.
- Breakable walls no longer generate special texturing around where they meet the floor like other walls.
- Broke up the transition line between different floor textures a bit.
- Reduced how noisy the edges of some large blocks / holes in the maps tend to be.
📖 Story
- Add intro cinematic.
- Add special first run.
- Added more conversations to the Starseer.
- Edited down some conversations.
- Fixed typos in knitting skit. (Reported by @reinerevans)
🔊 Audio
- Barrelman Enemy SFX
- SFX for Enemy Sand Sniper
- SFX for Enemy Dune Dervish
- Obsidius Mini-Boss SFX
- Magma Diver Enemy SFX
- Clutch Enemy SFX
- Caged Hate Enemy SFX
- Mad Doctor SFX
- Stim Cultist SFX
- Rifleman SFX
- Shock Trooper SFX
- Bushwhacker SFX
- Pub Crawler SFX
- Gunfighter SFX
- Roughneck SFX
- Heart of The Chronosphere SFX
- Pyrocrystal SFX
- Tick SFX
- Wheelie Big SFX
- Dire Clock Worker SFX
- Secret Station SFX
- Scrub + Ghillie SFX.
- Larva's chittering is now subtle. (Reported by @Kniites)
- Lilly Pilly SFX.
- Changes to spatialization for small sounds (no longer hear them in only one ear).
🐛 Bugs
- Fixed an issue causing the Clockwork Slugger/Thunder weapons to crash the game if used with the Torching mod.
- Fixed an issue causing the War Crimes gear to apply ailments to the player if they hit themselves.
- Fixed an issue causing some larva spawned by the Eggs Inside ailment to stand in place and not follow the player.
- Fixed an issue causing the Adaptive Arsenal irregular sphere to randomly give the player weapons from locked biomes.
- Fixed an issue where gunfighter poncho was lasting twice as long as it should.
- Fixed an issue where the Chaining mod would cause Explosive Penetration to activate.
- Fixed an issue where the Chaining mod would not work correctly on projectiles with multi-hit, eg. Ricochet Rifle.
- Fix bug where using kinetic surge and other abilities could increment heat attack on your equipped weapon. (Reported by @ilovelizards)
- Fixed bug where enraged Bellusect Workers were sometimes non-hostile.
- Fixed issue where certain bombs would instantly explode on contact with hazards.
- Porbs and other sticky projectiles now correctly stick to hazards.
- Fixed issue where Laser Drills mod fired an infinite length laser, instead of the correct length.
- Fixed a bug where Flamelobber Turret bombs could be destroyed by explosions. (Reported by @hvarf)
- Fix issue where sphere options would change after getting any unlock, even if that unlock did not introduce new run content.
- Fix random jitter in expiring projectile animation (flames, flamelobber grenades).
- Fixed dpad navigation crashing the game when you have no items. (Reported by @piepop101)
- Fix possible error on importing invalid save files.
- Fixed an issue causing the tutorial to get stuck when loading in.
- Fixed issues where certain high-speed actions could appear to penetrate walls when hitstop occurred.
- Fix issue where analytics toggle would always appear disabled in options window. (Reported by @.swoopie)
- Fixed weapon UI disappearing momentarily when Non-standard Issue changed weapons.
- Fixed being able to equip multiple unique mods.
- Fixed a word in the Start Somewhere mission popup breaking over multiple lines.
- Fixed invalid tooltips on the character select screen (Reported by @catastrophy427)
- Fix issues where move indicator was predicting a move through doors.
- Fix direction of explosion damage number movement.
- Fix issue where Chronosphere exteriors would not be regenerated in title menu after completing a mission.
- Fixed narrow paragraph width during dialogue for some languages.
- Fix bug where actor animations were sometimes not playing.
- Fixed an issue causing enemy ambushes to occur on the final floor.
- Fixed an issue causing small patches of separated floor to generate adjacent to rooms, creating useless doors.
- Fixed an issue causing the shaft on the final floor to generate with multiple openings.
- Fixed an issue causing the shaft to occasionally be inaccessible from the final floor.
- Fixed an issue causing the shaft to occasionally be inaccessible from the final floor.
- Fixed a rare issue causing rare weapon stations to appear multiple times on a single floor.
- Fixed a rare issue causing large centrepiece rooms to appear multiple times on a single floor.