Today's release is pretty lean, so I won't summarize it all. See the changelog below.
Changelog
🏓 Gameplay
- Fixed an issue causing the "Gift From a Mimic" gear to cause saved runs to become unrecoverable. (Reported by @remostain7776)
- Immovable enemies now block the player move indicator.
- Inert Eggs and all minion gadgets are now spawned via a thrown projectile instead of requiring direct placement.
- Added the Piercing mod to the Shurigun mod pool.
- Do not hide the mod station nav pointer when you back out without taking a mod.
🤖 Tech
- Removed screenshake from cloud-synced data.
- Fixed the move indicator making distortion effects show above the player.
- Fixed incorrect alignment of textures on explosions in certain cases.
- Improved AI navigation around hole edges.
- Improved AI navigation around breakable walls and doors.
- Improved AI navigation updates, reducing some performance spikes.
- Fixed debris from destroyed walls and doors jumping around.
✅ UI
- Improved the Combat Codex's layout when the UI is scaled.
🗺️ Level Generation
- Added safe clearance around the entry to several maps which the clearance was missing from.
- Optimised some areas of level generation, reducing the time to transition between levels.
📚 Tutorialization
- Fixed targets getting stuck in corners in the attack tutorial.
Final thoughts
Next update in two weeks. All the best!
—Chronosphere team
📚 Changelog history