
This month I've primarily been working on a new map but I've also made some core combat changes, loot changes, a few ability tweaks, and more. Here is a video sneak peak of the new map.
Combat Changes
See below for a discussion of the feint changes:
Sword Recycling / Awakening / Upgrading
You can now smelt down swords you don't want into raw components that can be used to upgrade or awaken other swords. In addition, you can now pay an extra cost to select a specific upgrade rather than a random one to apply to a sword and you can add or replace the awakening buff on a sword. See the video below for details.
QoL
I've also done a significant amount of QoL / polish / bug fix work based on community feedback. Huge thanks to everyone on discord giving suggestions.
As always this is just the highlights, for full patch notes see discord: https://discord.gg/tK64nsXheq