Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PixeloramaNewsPixelorama v1.1.6 is out!
In-game event

Pixelorama v1.1.6 is out!

Pixelorama · published 31 Oct 2025, 16:21 UTC · build 20624495

All newsPlayers around this dateRead on Steam

Trick or treat 🎃? Treat for sure, as we bring you a new version of Pixelorama as a Halloween present! Version 1.1.6 comes with various new features, such as diagonal symmetry, font loading, two new color picker shapes, and a lot more bug fixes and quality of life improvements!

New website

We have launched a new website at https://pixelorama.org! It contains a landing page which briefly explains Pixelorama's features and contains links to download, the documentation you already know, and a blog. Feel free to let us know what you think! Starting from this version, the blog posts will be posted on Pixelorama's website instead of Orama's.

Extension incompatibility

Due to version 1.1.6 updating to Godot 4.5.1, Pixelorama extensions exported with Godot versions prior to 4.5 will no longer work. This essentially means that you have to re-download the extensions you are using, if you are using any, from the extension explorer when they get updated, which they will shortly after this release. If you are an extension developer, simply re-export your extension using Godot 4.5 or 4.5.1 and it should work fine.

Full changelog of version 1.1.6:

Added

  • Added buttons that enable diagonal symmetry!

  • If Pixelorama crashed in the previous session, a window will appear the next time it is launched to let the user know that they can restore data, if there are any projects that can be restored.

  • Two new color picker shapes, OK HS Rectangle and OK HL Rectangle.

  • Users can now drag and drop font files to load them. Fonts can be used by the text tool, text meshes in 3D layers and the user interface itself.

  • Added an Undo History dialog.

  • The convolution matrix layer effect now has a kernel normalization factor.

  • Added Arabic translation and made improvements to the UI so that it works better for Right-To-Left languages.

  • Pixelorama can now load Lospec palettes if started with "lospec-palette://" plus the palette's name as a CLI argument. In theory, this allows Pixelorama to open when clicking on the "Open In App" button on a palette on Lospec's website, but for now it does not work automatically, as it requires different setup for different operating systems.

  • A preview.png file is now saved inside pxo files. This can help file managers to generate thumbnails for pxo files. Note that this doesn't mean that you will automatically see thumbnails for pxo files — it's up to file managers to implement this.

Changed

  • Extensions made for previous versions of Pixelorama will fail to load on this version. Make sure to re-download the extensions you want.

  • The timeline now scrolls when adding/moving layers, when the current cel is changing from shortcuts or from the timeline buttons, and when cels, frames and layers are being dragged.

  • The layer effect settings dialog now scrolls automatically when dragging layer effects to re-order them.

  • When moving frames using the arrow buttons in the timeline, all moved cels are now being selected.

  • The "Offset/Zoom" effect has been renamed to "Offset & Scale".

  • On Linux, the native screen color picker of the operating system is now used.

  • The canvas can now be moved by arrow keys if there is a selection tool selected, but there is not an active selection. If there is, the selection itself gets moved, just like before.

Fixed

  • The canvas no longer jitters when it is zoomed out a lot and smooth zoom is enabled.

  • The screen color picker now works properly on Linux, users can pick colors outside of Pixelorama's window.

  • Optimized the "Mirror Image" effect when a selection is active. Now it should no longer lag on big canvases.

  • Fixed a crash when a user selects a 3D object, then does an undo or redo.

  • Fixed tilemap cells being erased in manual mode if there are cells outside of the canvas boundaries.

  • Invisible layers are no longer included when exporting images in headless mode, such as from the command line.

  • Fixed transparent checkers not following canvas movement vertically, if "Follow canvas movement" was enabled, and "Follow canvas zoom level" was disabled from the Preferences.

  • The color picker's RGB values can no longer go higher than 255.

  • Fixed the restore to default button in the Preferences not hiding after being clicked next to text fields and color buttons.

Happy painting, and keep pixelating your dreams! 🎨✨

More from Pixelorama

Other announcements

All news
In-game event9 Sep 2026Pixelorama v1.2.2 is out!Artwork by Momo , one of the artists for v1.2's splash screen artworks. Greetings everyone! We have another Pixelorama update for you! Today we are releasing version 1.2.2 to the world, and with it we bring a highly requested feature, a new dedicated gradient tool ! Not only that, but you can now also export Pixelorama projects as Aseprite files, instead of just being able to import them. We al…In-game event19 Aug 2026Pixelorama v1.2.1 is out!Artwork by Roroto Sic , one of the artists for v1.2's splash screen artworks. Hey everyone! Version 1.2 got released just a few weeks ago, and it is already time for a newer version, 1.2.1! This is a relatively small update, focusing mostly on bug fixes, quality of life improvements and overall polishing, but we do have some small new features as well. Also, Pixelorama just became 7 years old a…Major update29 Jul 2026Pixelorama v1.2, new possibilities for pixel artArtwork by Kellay , one of the artists for v1.2's splash screen artworks. We are happy to announce that the newest version of Pixelorama, 1.2, is finally here! This is another major update, with a lot of new features that can completely change your workflow and haven't been seen in traditional pixel art editing before. It is genuinely exciting to bring something new to the pixel art world, and…