Hello everyone, we’re BOLDFISH.
This update continues to address recently reported issues, while also adjusting enemy HP on several difficulties and improving the Distiller and Frog Statuette mechanics.
Reduced enemy HP by 10% on Wayfarer, Mortal, and Lunatic difficulties.
Improved the Distiller’s reward logic. When the Artifact pool is depleted, it will now drop a Gold-quality or higher weapon instead.
Improved an issue where Frog Statuette jumps could send the player into the black void. As the root cause has not yet been fully identified, an “Unstuck” button has been added to safely return the player to a valid area.
Fixed Red Face’s unlock condition not matching its description. The requirement has been changed from completing 10 consecutive qualifying battles to completing a total of 10 qualifying battles within a single run.
Fixed the Wine Cellar icon remaining on the minimap after all wine jars had been destroyed.
Fixed Wealth-Scattering Boy failing to activate under certain conditions.
Fixed Cinnabar Brush potentially causing a softlock when fewer than three Artifacts remained in the drop pool.
Fixed upgraded Sun Dial preventing teleportation after resetting a room.
Fixed teleporting while Young Scholar was in【Egg】form potentially causing a softlock.
Fixed teleporting immediately after a Ram Skull dash potentially leaving the player unable to move.
Fixed tracking weapons continuing to attack the Stage 2 Boss’s body segments after they had disappeared.
Fixed the player potentially being killed during the Boss intro sequence in Endless Mode.
Fixed the achievement for defeating a Boss without taking damage not unlocking correctly.
We’re continuing to review and investigate reported issues, and will keep working on bug fixes, balance adjustments, and overall improvements.
Thank you for all your continued feedback!