Hello everyone, we’re BOLDFISH.
This update adds Starting Boons, further improves save protection and automatic recovery,and fixes several issues that could affect gameplay.
Added Starting Boons: when you have a Bell, you can choose one bonus at the start of a new run.
Clearing Stage 1 earns a Bell, whether the run later ends in death or victory.
You can only hold one Bell at a time. The Bell is consumed when you choose a boon.
Improved the save system with automatic detection and recovery for corrupted saves.
On Celestial difficulty, Descent now appears after 90 seconds instead of 60.
Fixed numerical errors caused by excessively high player HP. Player HP is now capped at 1,000,000.
Fixed severe performance drops caused by lingering projectiles from the Smiling Skull artifact. Projectiles now disappear if they cannot find an enemy for 10 seconds.
We’ve received reports of several other bugs that we haven’t had enough time to address today. We’ll continue working through them and include more fixes in tomorrow’s update.
Thank you for all your continued feedback!