Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Bait SoulNewsv1.0.2 Update Notes
Game update

v1.0.2 Update Notes

Bait Soul · published 25 Sep 2026, 00:16 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, we’re BOLDFISH.

Thank you for all the feedback you’ve continued to share with us over the past few days. We’ve been closely following your gameplay feedback and the issues you’ve encountered. This update focuses mainly on adjustments to several Soul Orb and Artifact mechanics, enemy HP in Stage 2, and the enemy HP scaling in Endless Mode, along with fixes for a number of issues that could interfere with normal progression.

Some changes still require additional testing and verification, and we’ll continue working through them based on how they perform in actual gameplay.

Here are the changes included in this update:

Optimizations & Adjustments

  • Artifact Collapse Feature: Added a collapse feature for Artifacts. You can now press Ctrl to toggle between expanding and collapsing the Artifact bar.

  • Stage 2 Balance: Adjusted enemy HP scaling in Stage 2, reducing the HP of both normal enemies and Minibosses.

  • Endless Mode: Optimized the enemy HP scaling curve in Endless Mode to make the difficulty increase smoother and more gradual.

  • Visual Optimization: Improved character movement rendering to reduce motion blur.

  • Progression System: Optimized the EXP accumulation and unlock mechanics to prevent unlock progress nodes from being wasted.

  • Plague Mechanic: Plague damage can now trigger the Life Steal effect.

  • [Stone Sword]: Removed the restriction where picking up multiple swords at once would only trigger once. Due to this power increase, its rarity has been raised from Fine to Exquisite.

  • [Distiller]: The chance of obtaining a Celestial tier reward at the highest distillation level has been increased from 10% to 20%.

Soul Orb Adjustments

  • [Empowered Soul Orb]: Adjusted effect from a flat +3 Damage increase to increasing Final Damage by 30% (minimum increase of 3).

  • [Synergy Soul Orb]: Can now also benefit from Artifact DMG bonuses.

  • [Illusion Soul Orb]: Temporary weapons generated in empty slots are now still recognized as empty slots, ensuring they no longer interfere with related empty-slot bonuses.

  • [Stacking Soul Orb]: Damage stacking condition adjusted from “each weapon activation” to “each spawned object activates individually.”

  • [Voice Soul Orb]: Removed from the drop pool and Compendium. Players who already possess this Soul Orb in existing save files can still use it normally.

Bug Fixes

  • Fixed an issue where the Black Market could not be opened if generated inside a Storeroom.

  • Fixed an issue where wine jars failed to respawn after rewinding the Wine Cellar.

  • Fixed an issue where the brewing icon did not appear on the minimap after brewing wine in the Palm Eye Room.

  • Fixed an issue in the Stage 2 Boss battle where the player could be pushed outside the room boundary.

  • Fixed an issue in the Pawnshop loan event where the NPC abnormally disappeared, preventing the event from being completed.

  • Fixed an issue where the player could become stuck when exiting the room after finishing the Stage 3 Boss battle.

  • Fixed an issue where chests spawned by the [Lucky Bag] could not have their contents viewed by chest-revealing effects.

  • Fixed issues where EXP was not settled correctly in certain scenarios, and items failed to unlock even when the EXP bar was full.

We’re continuing to collect and review your feedback, and we’ve already noted a number of areas that still need further adjustments and improvements.

Some issues can be addressed quickly, while others involving overall balance and game mechanics require more testing. We’ll continue working on the most noticeable issues while doing our best to preserve the existing gameplay and build variety.

If you encounter any new bugs, or have further feedback regarding difficulty, builds, or other mechanics, please continue to let us know.

Thank you for playing and for all your feedback. We’ll keep working on Bait Soul.

— Bold Fish —

More from Bait Soul

Other announcements

All news
Game update29 Sep 2026v1.0.7~8 Update NotesHello everyone, we’re BOLDFISH. This update adds a new starting bonus and additional information for the starting Soul Orb selection, while also fixing demo save compatibility and several recently reported issues. Optimizations · Added a new starting bonus option: Gain 3 Incense Sticks. · Added additional information to the starting Soul Orb selection. Bug Fixes · Fixed an issue where save file…Community28 Sep 2026Bait Soul Demo Will Be Temporarily UnavailableHello everyone, With the full release of Bait Soul , there are now significant differences between the current Demo and the full version. The full version has received many updates and adjustments to its systems, balance, content, UI, and various other details. As a result, the current Demo no longer accurately represents the experience of the full game. For this reason, we’ve decided to tempor…Game update28 Sep 2026v1.0.6 Update NotesHello everyone, we’re BOLDFISH. This update continues to address recently reported issues, while also adjusting enemy HP on several difficulties and improving the Distiller and Frog Statuette mechanics. Optimizations · Reduced enemy HP by 10% on Wayfarer, Mortal, and Lunatic difficulties. · Improved the Distiller’s reward logic. When the Artifact pool is depleted, it will now drop a Gold-qualit…