
A follow-up to the relaunch, built from your feedback of the first week: the inventory rebuilt around the mockup, three new gear stats, crafting and mining feeding the fight again, one new unique, two achievements that no longer punish you for opening chests, and every new line translated into ten languages.
The bag is a grid · 12 × 7 cells per page and gear takes its real size (a weapon 2 × 4, a chest piece 2 × 3, a ring one cell). Drag to arrange, drop onto a single piece to swap, your layout is saved. Pages beyond ten appear only while the first ten are full and vanish again as space frees up. The shared chest uses the same grid, with a green or red preview while you drag.
The paper doll and the item card · the doll is a compact block with a rarity frame on every cell. The item card leads with the slot's headline stat (Defense on chests, Max HP on helmets, Speed on gloves, Dodge on boots, Crit Chance on rings, Crit Damage on amulets, damage per second on weapons) and shows rune lines as stone runes. Compare, filters, chest, loadouts and lists share the dark look.
Three new gear stats · Mana on Kill and Damage to Mana roll for the Archmage, Shade Thorns for the Necromancer: a Shade that steps in front of a blow bites back. All three show in the hero panel and can be pinned to the combat panel.
Brewmaster's Cowl · a new helmet unique for every class. Each potion sip grants +20% Dodge for the potion cooldown, scaled by your Potion Power. Wear it with Thornwine for the flask build.
Classic tabs · a switch at the lake and in Settings brings back the four old tab stacks with the fan on hover, the town button sits in the Town stack. The town stays the default.
Two first-contact cards · The Hub and The Rampart explain themselves the first time you open them.
Home stats · random affixes that match a slot's own stats roll 20% higher on that slot: a Dodge roll is at its best on boots, Crit Chance on a ring, Max HP on a helmet. Nothing rolls lower anywhere else.
Smithing pays before 93 · crafted gear rolls one affix tier above your Smithing band: T3 from Smithing 18, T4 from 45, T5 from 70. The first band stays T1 and the 93+ ladder is unchanged.
Mining pays again · Bedrock Heart and Quarried Might in Apocalypse scale with your Mining level once more: full value at Mining 99, a share below.
Keymaster and Chestmaster count the Ancient Keys and Chests you have gathered over your career instead of what you hold, so opening chests no longer sets them back. Your current stock is the starting count.
Set Collector V asks for 16 set tiers, the true maximum, instead of 17.
The game opens in the town for returning heroes, and an Inventory button next to the town button opens your bag from every screen and takes you back where you came from.
Skill lines on the hover card show only while Ctrl is held · the compare window always shows them.
The hero panel packs the Shade Legion and Dark Arts chips two per line so no label breaks in the middle.
Ten languages · every line added since the relaunch is translated.
Bag items that had lost their grid place after a loadout swap at a full bag are placed again on load.
Your save gains new fields (bag layout, gathered keys and chests) · an older build cannot open it afterwards.
Items you already own keep their values · home stats and the new smithing curve apply to new drops, rerolls and crafts.