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Big Bad PharmaNewsBig Bad Pharma V1.1.0 patch notes
Game update

Big Bad Pharma V1.1.0 patch notes

Big Bad Pharma · published 15 Aug 2026, 19:25 UTC

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This is the one I've been building towards all week. Every confirmed bug from the V1.0.9 known-issues list is fixed here, plus two more I found while going back through the game with a fine comb. Thank you to everyone who reported these — almost every fix below started as somebody's review or comment.

🌱 Your settings now actually load. This was the big one. When you loaded a save, the game read your saved volumes correctly and showed them on the sliders — but never told the audio about them, so music and effects kept playing at the default levels until you nudged a slider. Loading a save now re-applies your audio settings properly.

🌱 Starting a New Game no longer wipes your preferences. Choosing NEW GAME was overwriting your saved settings with the defaults, so your volumes, FOV and sensitivity quietly reset. Your preferences are now preserved and applied when you start a fresh run.

🌱 Resolution scale sticks. If you'd lowered the resolution scale to help performance, loading a save silently pushed it back to 100% every single time. It's now restored with the rest of your settings — this one especially matters on Steam Deck and lower-end machines.

🌱 The crouch camera no longer sinks into the floor. Jumping and crouching at the same time was nudging the camera down a little each time, and it added up until you were looking out from under the shop. The camera height is now set to an exact position rather than a running total, so it can't drift no matter how much you spam it.

🌱 Items you were holding are saved. If you saved (or autosaved) while carrying items, those items weren't written to the save at all — they'd be sitting back on the floor where you first found them, and you'd come back short. This is what was behind the "I'm missing items after loading" reports. Anything in your hands when you save is now put straight back into your hands when you load.

🌱 The "what... sea?" achievement can be unlocked. It was asking for a drink that doesn't exist anywhere in the shop, so nobody could ever get it — it's now tied to a bottle you can actually find. While I was in there I checked all twenty-one achievements against the real contents of the shop, one by one, and the rest are all reachable.

🌱 The music player plays through the album. Tracks were looping forever instead of moving on, which also meant shuffle appeared to do nothing at all. Music now advances to the next track when one finishes, and shuffle genuinely shuffles. Pausing the music pauses the changeover too.

Known issues still being worked on:

🟠 Some players unable to launch the game (black screen, then back to desktop). If that's you, try verifying the game files in Steam, updating your graphics drivers, and adding -dx11 to the game's Launch Options.

🟠 Small text on Steam Deck, and a few interface panels running off the edge of the screen at 1280x800. I know exactly what's causing it and it's next on my list.

🟠 Telling items apart — several of you have said the boxes are hard to read at a glance, and that you'd like to see what you're looking at before you pick it up. I agree, and it's the main thing I want to tackle next.

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Game update13 Sep 2026Big Bad Pharma V1.1.6 patch notesThis one started with me sitting down and reading every thread on the discussions board in one go, then going through the game's code looking for the causes rather than the symptoms. Six separate threads were about the same thing, one achievement I thought I had fixed was still not unlocking, and a couple of you had found problems I would never have spotted on my own machine. Thank you for all…Game update30 Aug 2026Big Bad Pharma V1.1.5 patch notesA few of you sent in reports that turned out to be much more useful than you probably realised, one comment about an achievement that "never triggers" and one very patient write-up about being told you were a single item short led me straight to two bugs that had been sitting there since long before V1.1.0. Thank you for those. 🌱 "You did it raw, dawg" now actually unlocks. This was properly b…Game update19 Aug 2026Big Bad Pharma V1.1.4 patch notes🌱 No more 1/1 shelves. The two halves of the rule now live together properly. While a product still has unshelved stock, a fresh segment sizes itself to exactly what remains — that is V1.1.2's fix and it stays (27 Pedibree Minis still fill a 15-slot shelf, then a 12). But once a product's stock is fully spoken for elsewhere, an extra segment now claims the shelf's full natural capacity again,…