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Forest Doesn’t CareNewsPATCHNOTE 8/15/2026
Game update

PATCHNOTE 8/15/2026

Forest Doesn’t Care · published 14 Aug 2026, 21:25 UTC · build 24742866

All newsPlayers around this dateRead on Steam

Gameplay & AI

  • Fixed sleep duration. Time now passes faster, and the day is brighter after waking up.

  • Reduced and stabilized the movement speed of all humanoid and tribal enemies.

  • Humanoid AI enemies now behave more cautiously and naturally during combat, making close-quarters encounters feel much better.

  • Fixed the “drifting” issue that caused some enemies to slide unnaturally while moving.

  • Added more enemy spawns throughout the forest to make the world feel less empty.

  • Added new loot items related to the new enemy types.

New Enemies

  • Added 3 new types of local inhabitants:

    • Glutton — a hulking boar who hits hard but moves slowly.

    • Torturer — a complete psychopath who loves brutal fights. Extremely dangerous.

    • Flunky — honestly, we’re not even sure how to describe this one.

  • Each new enemy has a unique appearance and distinct behavioral traits.

Multiplayer

  • Letters and notes can now be read by all players in multiplayer, including clients.

  • Fixed an issue that caused enemies to freeze and completely ignore the player.

  • Fixed replication issues affecting certain AI enemy states.

  • Friends Only sessions no longer appear in the public server browser.

  • This now works both when starting a new game and when continuing an existing save.

  • Fixed a camera issue in the Attachments menu when accessed through the inventory.

Controls

  • Lean Left / Lean Right can now be rebound in the control settings. The default keys are Q / E.

World

  • Continued working on stabilizing distant vegetation across different times of day and weather conditions.

Items

  • Added new masks made not only from feathers, but also from leaves and other natural materials.

  • Added more new loot.

Localization & Optimization

  • Reworked a localization string that broke button placement in the French version.

  • Optimized several materials.

We also worked on a lot of things we can’t talk about just yet. This lays the groundwork for a major future update featuring a larger map and server-side logic.

More from Forest Doesn’t Care

Other announcements

All news
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