Forest Doesn’t Care · build 24742866 · published
Fixed sleep duration. Time now passes faster, and the day is brighter after waking up.
Reduced and stabilized the movement speed of all humanoid and tribal enemies.
Humanoid AI enemies now behave more cautiously and naturally during combat, making close-quarters encounters feel much better.
Fixed the “drifting” issue that caused some enemies to slide unnaturally while moving.
Added more enemy spawns throughout the forest to make the world feel less empty.
Added new loot items related to the new enemy types.
Added 3 new types of local inhabitants:
Glutton — a hulking boar who hits hard but moves slowly.
Torturer — a complete psychopath who loves brutal fights. Extremely dangerous.
Flunky — honestly, we’re not even sure how to describe this one.
Each new enemy has a unique appearance and distinct behavioral traits.
Letters and notes can now be read by all players in multiplayer, including clients.
Fixed an issue that caused enemies to freeze and completely ignore the player.
Fixed replication issues affecting certain AI enemy states.
Friends Only sessions no longer appear in the public server browser.
This now works both when starting a new game and when continuing an existing save.
Fixed a camera issue in the Attachments menu when accessed through the inventory.
Lean Left / Lean Right can now be rebound in the control settings. The default keys are Q / E.
Continued working on stabilizing distant vegetation across different times of day and weather conditions.
Added new masks made not only from feathers, but also from leaves and other natural materials.
Added more new loot.
Reworked a localization string that broke button placement in the French version.
Optimized several materials.
We also worked on a lot of things we can’t talk about just yet. This lays the groundwork for a major future update featuring a larger map and server-side logic.