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Big Bad PharmaNewsBig Bad Pharma V1.0.6
Game update

Big Bad Pharma V1.0.6

Big Bad Pharma · published 14 Aug 2026, 00:06 UTC

All newsPlayers around this dateRead on Steam

NEW: the shop floor has been completely rebuilt. All 12,792 items are re-piled into mixed heaps and drifts instead of neat blocks of one drug, then dropped with real physics and baked where they landed, so they lie on their sides and lean on each other instead of standing bolt upright. Nothing clips into anything else and nothing has been lost, so a 100% clear is still a 100% clear.

Fixes: items dropped anywhere other than a shelf were never being saved and jumped back to their starting spot on load, they now save exactly where you left them; the ground outside had gone missing entirely and is back.

Lighting: the ceiling grid only covered the middle of the shop so the edges and the whole south wall sat in the dark, there are now nine more strips covering the whole floor (brightest to darkest went from 13:1 to under 3:1); the wall washers were blowing out the category signs from a metre away and have been turned down and re-aimed at the bays they were meant to light, one of them was not even pointed at the shelves; the four uplights were firing into the ceiling from just below it and making bright patches, and are now turned right down; exposure was drifting brighter and darker as you looked around and is now locked; the shop is slightly dimmer and warmer overall, with the chillers left cold so they still stand out against it.

Upgrades: the upgrade PC is now a chunky retro desktop with an on-screen prompt when you look at it, because people were walking straight past it and assuming the abilities were not in the game.

Performance: all 12,792 floor items were casting dynamic shadows and no longer do.

Saves: your money, shelved stock, claimed segments, skills, abilities, shift records and achievements all carry over. The one thing you will notice is that because the floor was rebuilt, the loose mess will be arranged differently to how you left it. Anything you had already shelved stays exactly where you put it.

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Game update13 Sep 2026Big Bad Pharma V1.1.6 patch notesThis one started with me sitting down and reading every thread on the discussions board in one go, then going through the game's code looking for the causes rather than the symptoms. Six separate threads were about the same thing, one achievement I thought I had fixed was still not unlocking, and a couple of you had found problems I would never have spotted on my own machine. Thank you for all…Game update30 Aug 2026Big Bad Pharma V1.1.5 patch notesA few of you sent in reports that turned out to be much more useful than you probably realised, one comment about an achievement that "never triggers" and one very patient write-up about being told you were a single item short led me straight to two bugs that had been sitting there since long before V1.1.0. Thank you for those. 🌱 "You did it raw, dawg" now actually unlocks. This was properly b…Game update19 Aug 2026Big Bad Pharma V1.1.4 patch notes🌱 No more 1/1 shelves. The two halves of the rule now live together properly. While a product still has unshelved stock, a fresh segment sizes itself to exactly what remains — that is V1.1.2's fix and it stays (27 Pedibree Minis still fill a 15-slot shelf, then a 12). But once a product's stock is fully spoken for elsewhere, an extra segment now claims the shelf's full natural capacity again,…