Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nova SwarmNewsNova Swarm Patch Notes: Cleaner Combos and Powerup Pairing
Game update

Nova Swarm Patch Notes: Cleaner Combos and Powerup Pairing

Nova Swarm · published 9 Aug 2026, 15:05 UTC · build 24637691

All newsPlayers around this dateRead on Steam

A small follow-up patch is now live.

What Changed

  • Boss fights now act as clean combo boundaries. Your combo ends when a boss encounter begins, boss hits no longer keep the timer alive, and combos built from support ships do not carry out of the fight.
  • Compatible timed powerups can now run together, normally as one offense effect and one support effect.
  • Picking up the same timed powerup now adds duration or charges, up to a two-pickup cap. A different pickup replaces only the matching offense or support slot.
  • Fixed secondary powerup timing and charge handling so active effects do not retrigger, disappear early, or lose stored charges.
  • Improved compact powerup HUD layouts so names, statuses, and charge markers no longer overlap.
More from Nova Swarm

Other announcements

All news
Game update14 Sep 2026Combat Balance & Player Feedback FixesRetuned Space Snake and double-boss fights: clearer attack openings, faster snake fire, and more frequent, tougher, more aggressive babies. · Bombs now use Special Fire, including right-click or a deliberate left-button double-tap, instead of ordinary firing. · Play remembers your last mode. Mayhem Tactical and Pure are both available in Other Modes, with clearer Hangar selection. · Improved ra…Game update12 Sep 2026New Threats, Snake Broods & More SurprisesNew threats, stranger encounters and more surprises waiting deeper in the swarm. New enemies to discover · Meet the Veilborn: New mysterious enemies with distinct attacks, movement, sounds and arrival announcements. They join ordinary waves and can fight alongside a boss or Space Snake. Some lose weapons and body parts as you shoot them apart. · New tractor ships bring different ways to pull, s…In-game event9 Sep 2026Space Snakes, Rare Rewards & a Rebuilt FleetSomething much bigger is moving through the swarm. This update introduces Space Snakes, rare bonus cores, new bounty drones and a rebuilt player fleet, alongside more rewarding active combat and a livelier orbital hangar. Meet the Space Snakes Fourteen species. Connected armoured bodies. Very bad intentions. From Sector 6 onward, rare encounters can bring a Space Snake into your run. These crea…