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Crab RhapsodyNews🦀Playtest Extended + Patch 0.65.28
Community

🦀Playtest Extended + Patch 0.65.28

Crab Rhapsody · published 4 Aug 2026, 11:51 UTC

All newsPlayers around this dateRead on Steam

❤ A huge thank you to everyone who's played Crab Rhapsody! Our dev crabs have received tons of feedback, bug reports, and suggestions from the community. Every single one has been carefully scribbled into our little crab notebook before we furiously clacked away at our tiny keyboards to squash bugs and polish the game.

📢 One piece of feedback kept popping up: many of you wanted more time with the public playtest.

After some serious crab deliberation, we decided... you humans are right!

So we're releasing a new update and extending the public playtest by TWO MORE WEEKS! 🎉

Head over to the Steam page to join the playtest, and keep sending us your feedback—or any crazy ideas that make our little crab brains bubble with inspiration!

If you're enjoying the game, we'd really appreciate it if you Wishlist the game, follow our social channels, and join our community! 👍


💡 Improvements

Chips

  • Improved the refresh rules for several Chips.

  • Adjusted stock price fluctuation rules and refresh timing. Added a notification when prices remain unchanged, and fixed refresh issues after loading a save.

Instrument Weapons

  • Improved projectile trajectories.

  • Optimized the performance of Taiko Thunder.

Enemies & Bosses

  • Added Hit Stop and Hit Mark effects to enemy hits for better combat feedback.

  • Improved the abilities and combat behaviors of multiple enemies and bosses.

  • Fixed issues where enemies could behave incorrectly after being knocked back or repeatedly execute certain skills.

  • Improved defense, interruption, and knockback feedback. Enemies with Super Armor now display a Knockback Immune indicator.

  • Improved Boss spawn protection and visual presentation.

  • Bosses now spawn with a short delay after entering boss arenas to prevent immediate attacks.

Gameplay

  • Added adjustable Aim Assist levels.

  • Added Aim Sensitivity settings.

  • Improved the reward collection flow for reward rooms, shops, rerolls, and teleport activation rewards.

  • Improved room generation rules to reduce consecutive rooms with the same type or tags.

UI

  • Results screen now displays total interest earned.

  • Fixed incorrect HP/Shield statistics on the results screen.

  • Refreshing or purchasing in the portable shop is now disabled while dragging cards.

  • Added card swap animations between shop slots and locked slots.

  • Added clearer visual feedback for selected cards during swaps.

  • Added visual effects when recycling Chips.

  • Fixed duplicate tooltip panels when hovering between adjacent temporary buffs.

  • Fixed the Buff count display on the HP bar.

  • Shop tooltips now dynamically adjust to fit their content.

  • Added economy-related tags to relevant shop cards.

  • Reward cards now display a more accurate failure message when no rewards can be refunded.

  • Entering a Band interaction area now highlights information that may contribute to your current build.


⚙ Bug Fixes

  • Fixed an issue where resolution and other settings might not save correctly.

  • Fixed an issue where some Band member abilities and music style effects could fail to trigger correctly after quickly restarting a run.

❤From🦀💻@ RIFF DEV

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