- NEW MAP!! Risky Rings! Destroy devilish pins across multiple deadly floors!
- NEW WEAPON! The Ion Blaster, fully automatic bowling energy!
- NEW WEAPON! The Tesla Baller, charge up and launch volleys of giant energy balls that can explode your other balls!
- 11 NEW PERKS! Including much requested powers like edge falling protection and extra opportunity to stay alive!
- 8 New Cosmetics to Unlock! Including 4 new faces!
Bug Fixes and Changes!
- "Vaporiser Ball", "Frag Ball" and "Overcooked" ball, now all award points correctly.
- "Fastball" now provides some up force when thrown in the air
- "Watermelon" now explodes after hitting 10 pins
- "Holy Ball" now explodes when it expires.
- Rate at which "Growball's" charge rate slows has been greatly reduced. Meaning it will charge faster overall.
- If you die while charging a ball it will no longer continue making the charge noise.
- The maximum size that an "Undercooked" ball explosion can reach has been capped.
- "Haymaker" now stores charges, so for every spare or strike you store a charge of haymaker.
- "Im In Charge!" now drops fire pools, in addition to its existing effects.
- "Orbital Battery" now triggers from any ball explosion, not just a slam dunk.
- "Renewable energy" now triggers with 5 knocks from any secondary weapon.
- "Random Junk Go!" has had new projectiles added to its spawn pool.
- "Energy Drain" now requires only 5 melee knocks instead of 10 and spawns more energy balls.
- "Phantom" now lasts 3 seconds and has a 6 second cooldown.
- Fixed a typo in "Remote Control" description.
- "Gladiator Pendant" now triggers every time time rather than 50% of the time but now has a 2 second cooldown.
- "Gladiator Ring" no longer requires you to be in the middle of the arena to trigger.
- The temporary shield from "Punch Shield" now grants invincibility frames when it breaks.
- Player spawned mines now award bonus points for each pin knocked by the mine.
- The maximum point requirement for leveling up in Survivor mode has been capped at 1.5 million.
- Melee attacks now reward bonus points based on the amount of pins hit
- Fire pools (spawned by weapons or perks) award extra points based on the amount of pins they knock
- Exploding balls now rewards more points based on the amount of pins knocked by the explosion
- Loot pins appear more frequently
- Head jumps award more points
- Switching weapons awards more points