Sparedevil: Revolved

major update

Sparedevil · build 24496247 · published

On SteamNotes only · this build shipped before we watched the app

Hello once again bowlers! It is time to polish your bowling shoes and enter a brand new Sparedevil arena, welcome to Sparedevil: Revolved!

- NEW MAP!! Risky Rings! Destroy devilish pins across multiple deadly floors!

- NEW WEAPON! The Ion Blaster, fully automatic bowling energy!

- NEW WEAPON! The Tesla Baller, charge up and launch volleys of giant energy balls that can explode your other balls!

- 11 NEW PERKS! Including much requested powers like edge falling protection and extra opportunity to stay alive!

- 8 New Cosmetics to Unlock! Including 4 new faces!

Bug Fixes and Changes!

- "Vaporiser Ball", "Frag Ball" and "Overcooked" ball, now all award points correctly.

- "Fastball" now provides some up force when thrown in the air

- "Watermelon" now explodes after hitting 10 pins

- "Holy Ball" now explodes when it expires.

- Rate at which "Growball's" charge rate slows has been greatly reduced. Meaning it will charge faster overall.

- If you die while charging a ball it will no longer continue making the charge noise.

- The maximum size that an "Undercooked" ball explosion can reach has been capped.

- "Haymaker" now stores charges, so for every spare or strike you store a charge of haymaker.

- "Im In Charge!" now drops fire pools, in addition to its existing effects.

- "Orbital Battery" now triggers from any ball explosion, not just a slam dunk.

- "Renewable energy" now triggers with 5 knocks from any secondary weapon.

- "Random Junk Go!" has had new projectiles added to its spawn pool.

- "Energy Drain" now requires only 5 melee knocks instead of 10 and spawns more energy balls.

- "Phantom" now lasts 3 seconds and has a 6 second cooldown.

- Fixed a typo in "Remote Control" description.

- "Gladiator Pendant" now triggers every time time rather than 50% of the time but now has a 2 second cooldown.

- "Gladiator Ring" no longer requires you to be in the middle of the arena to trigger.

- The temporary shield from "Punch Shield" now grants invincibility frames when it breaks.

- Player spawned mines now award bonus points for each pin knocked by the mine.

- The maximum point requirement for leveling up in Survivor mode has been capped at 1.5 million.

- Melee attacks now reward bonus points based on the amount of pins hit

- Fire pools (spawned by weapons or perks) award extra points based on the amount of pins they knock

- Exploding balls now rewards more points based on the amount of pins knocked by the explosion

- Loot pins appear more frequently

- Head jumps award more points

- Switching weapons awards more points

Sparedevil: Revolved · Sparedevil build 24496247 · SteamPeaks