Fractured Realms v0.2.2
Our biggest patch since Early Access launch. Offline progression is here, combat gets a proper info screen, bounties are far less fiddly, and we squashed a pile of softlocks and deadlocks. A huge chunk of this came straight from your reports and feedback. Thank you.
🌙 Offline Progression (most requested!)
- Your active gathering, artisan, or Prayer action now keeps earning while the game is closed.
- The offline cap starts at 1 hour and grows with your Total Level, up to a 24-hour cap at total level 1,350.
- Come back to a "While You Were Away" summary: time gone, XP gained, levels earned, items collected, and gold.
- New Profile > Levels tab: an OSRS-style grid of every skill level, your total level, and your offline cap with the full upgrade table.
⚔️ Combat & Bounties
- Combat Stat Block: click the info button on any enemy to open a per-monster card with its stats, your hit chance and max hit, its hit chance on you, estimated hits to win, drops, and a proper Attack / Strength / Defence explainer (adapts to Ranged and Magic).
- Combat Loadouts: save your weapon, style, armour, and prayers as a set and swap in one click.
- Bounty Auto-Accept: automatically roll the next contract, or toggle it off any time.
- Bounty "Go To": jump straight to a contract's target and pre-select it.
- A bounty progress strip at the top of combat shows your kill count and turns green when complete.
🎒 Quality of Life
- Prayer can now be added to the action queue (right-click to queue offerings).
- The queue popover now shows a live "time to reach level X" estimate based on your buffs and gear.
- Cloud Saves: backing up now lets you pick which cloud slot to write to, matching the download flow.
- Save Slots now show each character's Total Level and Combat Level.
- Cartography: fully-charted map tiers can be collapsed into slim rows to cut clutter.
- Inventory: a new "Other (all items)" browser, custom-tab reordering, and cleaner icons.
- Dungeon and Raid logs are now expandable like the combat log.
- Items being consumed now show a minus-ticker so you can track usage at a glance.
- Fixed the right-click queue popover appearing in the wrong spot when UI scale wasn't 100%.
⚖️ Balance & Content
- Woodland Seed drop rate increased (Pine Sprig).
- Wolf traps now use meat as bait instead of seeds.
- Ancient Spore sell price corrected (it was an AFK gold exploit).
- Crown of the Innkeeper reworked to heal in combat instead of useless out-of-combat regen.
- The Herbalist tier-2 outpost no longer demands a level-80 herb.
- Pike removed (it had no real use).
- Bronze smelting recipe fixed (now correctly uses tin and copper).
🐛 Bug Fixes
- Fixed the Agility tutorial softlock, and the "Survivor's Mark" achievement now unlocks properly on course completion.
- Fixed the outpost tier-3 deadlocks (Dockside, Herbalist's Shack, Hunter's Lodge). The whole upgrade chain unlocks correctly now.
- Fixed equipped gear still showing in your bag and taking slots.
- Fixed the tutorial spotlight misaligning at non-100% UI sizes.
- Fixed a dungeon "last room" softlock (the Claim button was getting clipped).
- Fixed content getting cut off above the bottom bar in Combat and Bounty.
- Fixed "can't cook Tuna" and other cooking and fishing level mismatches.
- Fixed the Crafting Leather Supply Chest tab not loading.
- Fixed the outpost production picker overflowing off-screen in some languages.
- Cartography and Agility no longer keep combat running in the background.
🌍 Localization
- Fixed Spanish and Turkish showing Russian text in places: over 650 strings each, fully retranslated.
- Additional Russian translation fixes (XP popups, map names, day counts, smithing materials).
- Full 12-language parity maintained.
Found a bug or have feedback? Use the in-game Feedback and Bug buttons, or join us on Discord. Thank you for playing!