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Fractured RealmsNewsUpdate v0.2.1 - Action Queue, Cloud Fixes & a Big Bug Sweep
In-game event

Update v0.2.1 - Action Queue, Cloud Fixes & a Big Bug Sweep

Fractured Realms · published 11 Jul 2026, 09:40 UTC · build 24159767

All newsPlayers around this dateRead on Steam

Update v0.2.1 - The Action Queue, Cloud Fixes & a Big Bug Sweep

Thank you all for the Early Access feedback and bug reports - this is a chunky one. A brand-new Action Queue, bigger bags, a stack of fixes, and the sign-up/email problem is finally sorted. A huge amount of this patch came straight from your reports.


✨ New & Added

  • Action Queue - line up multiple skilling actions to run back-to-back. Set each step to run for a set time (hours + minutes), until you reach a target level, or for a number of actions. Pause and resume any time, and your progress is saved even if you close the game and come back. Start with 3 queue slots and unlock up to 10 with gold. Open it from the Queue button in the bottom bar. (It runs while the game is open.)
  • Bigger Bags - bag upgrades now go all the way up to 500 slots, with several new tiers gated behind Agility.
  • Outpost Ledger - a new Overview tab in Outposts shows every outpost's production at a glance, with a Collect All button.
  • Bulk Buying - buy 10 / 50 / 100 / 500 / 1000, or a custom amount, in the Shop and the Cartography vendor.
  • Outpost auto-collect - a new opt-in toggle to auto-collect your outpost production.

⚖️ Balance & Economy

  • Bronze bars now smelt from Copper + Tin (as the name suggests), giving Tin a real purpose.
  • New high-end gold sinks via the top bag tiers and queue-slot unlocks.
  • Tuned tier-3 outpost production rates and caps.

☁️ Cloud & Accounts

  • Fixed the sign-up / email problem - account confirmation and password-reset emails now send reliably. This was the "I can't sign up" issue a lot of you hit. If it didn't work before, please give it another go.

🐛 Bug Fixes

  • Blessings tab crash - the second Prayer tab crashed when opened. Fixed, so you can consecrate your Archaeology relics and activate their boons again.
  • Dungeon softlock - fixed the final boss being defeated with no Claim Rewards button appearing, which could leave you stuck.
  • Outpost infinite-collect exploit - a full outpost could be collected over and over for endless resources. Fixed - full outposts no longer bank time while capped.
  • Outpost production swap - fixed switching production to sidestep the storage cap. You now collect what's pending before switching.
  • Support skills in combat - starting Cartography or Agility now correctly stops combat (they used to keep fighting in the background).
  • Fishing & Cooking levels - aligned cooking levels with catch levels across the board (Crab, Tuna, Bass, Trout, Salmon, Frost Eel, Blazefin and more), and fixed being unable to cook Tuna.
  • UI cut off - fixed content being clipped at the bottom of the Combat and Bounty screens, and at higher UI-scale settings.
  • Tutorial softlocks - fixed several spots in the Survivor's Course where you could get stuck.
  • Steam overlay - now opens correctly (Shift+Tab) when launched through Steam.
  • Fixed the gold counter occasionally flashing a negative value.

🌍 Localization

  • Russian: material names (Bronze, Iron, and so on) are now translated, and the trapping bait wording is corrected.
  • All new content is available across all 12 supported languages.

🔮 On the Roadmap


A taste of what we are building next:

  • Offline progression - keep earning while the game is closed, up to a daily cap.
  • In-game wiki / compendium - see exactly what every action drops and where each material comes from. No more guessing (or asking on Discord!).
  • Community polls - vote in-game on what we build next. It is Early Access, and your voice shapes the game.
  • More Action Queue quality-of-life, a cleaner inventory/equipment split, and fresh gold sinks.


No firm dates - we ship these as they are ready.


This is Early Access, and it is not perfect yet - there will still be bugs, and we are actively working through everything. We have read every single bug report and piece of feedback, in our Discord and through the in-game buttons, and a big chunk of this patch came directly from you. Please keep it coming.

Keep the reports and ideas flowing - the in-game Feedback and Bug buttons and our Discord both go straight to us.

Thanks for playing. o7

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