Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Station CommandNewsDev Diary #3 - Engineering
Community

Dev Diary #3 - Engineering

Station Command · published 15 Jun 2026, 17:00 UTC

All newsPlayers around this dateRead on Steam

Dev Diary #3 – Engineering

Last time we talked about Science and all the different unlocks it can give you.  Chief among them are equipment upgrades and ship retrofits.  So, what are those and how do you use them?  Welcome to Engineering.

In the new story flow for chapter 1 you'll unlock Engineering very early.  Here is where you'll get to customize your equipment and ships.  Let's start with equipment.

You'll have a small number of equipment upgrade options available to you automatically.  Most equipment can be upgraded twice, each time gaining a new affix from the options you've unlocked via story, science, and other secret ways.  Each upgrade option can be applied only to certain equipment types (no adding point defense to a shield generator), and over time you may find ways to improve the upgrades you've unlocked.

The first upgrade you apply is a reasonable price and we expect players to upgrade a good number of items at least once.  The second upgrade is significantly more expensive and exists as a mix of money sink and way to really make some critical items shine.

And then there's unique items.

When you manage to find these special items, you'll have a difficult decision on your hands.  Each one will have a unique technology you can learn from analyzing it, but you'll lose the item in the process.  Alternatively, you can upgrade every unique into one of two upgraded versions that can no longer be analyzed or further upgraded.  You'll have to choose between the most powerful items in the game, or new research options (and in some cases entire research trees).  It's not easy being Commander.

But what about ships I hear you ask.  After all, if you're building these powerful custom items you should have something equally powerful to load them into.  Fair enough.

Most every ship will have one or two upgrade options to pick from.  Some of these will lead to further options as you advance along the tech progression.  Some are straight upgrades with better numbers, more affixes, or more slots.  Some are retrofits where the ship's purpose is altered. 

For example, the Shovel retrofit to the Spade lower the ship's speed and shield capacity in exchange for a new missile weapon slot.  A powerful damage upgrade if the ship isn't on your front line. 

The Eagle option instead gives you a shield that continuously recharges making it much more durable.

So, when can you play with these new systems?  We'll be bringing the new chapter 1 flow to the demo at the end of this month.  This will give you a small taste of both science and engineering as you fight back the pirate threat.

But what about after that?

Well, we're happy to announce that the full Station Command game will be available on August 18!  We're very excited to open up the world of Gate 13 to you for the first time.  We can't wait to see what wonderful and terrible choices everyone makes as they step into the role of Commander.  In fact, let's talk about those choices some more next time.

More from Station Command

Other announcements

All news
Community11 Sep 2026Early Access RoadmapWith Station Command releasing into Early Access on Tuesday, we're excited to show you what we plan to bring to you over the next few months. Time Let's start with the big one: months, not years. The game is in very good shape, and the remaining content is very far along. Releasing in Early Access gives us a chance to hear early feedback and make any pivots we need to, but outside of something…Community9 Sep 2026Dev Diary #5 - CombatCombat is the core of our game. Whether you're fighting pirates, a corrupt manager, rival mining corps, <REDACTED>, or even <REDACTED>, most of our gameplay is combat. If you've played our demo, you've seen how our combat works at a basic level. The mix of turn based strategy and auto-battler we think is pretty unique, but it's also relatively simple. And that's a good thing! That's an intentio…Community31 Jul 2026Dev Diary #4 - ChoicesLet's talk about choices. As better designers than me have pointed out , they're the core of what makes up any game. We've already talked about a lot of mechanical choices you'll be making in previous diaries. Today I want to focus on the narrative choices you'll be making. Some of these are what you would expect. Characters offer you a clear choice, you pick one. Good and bad things happen bas…