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Pumpkin WoodsNewsDemo Returns
Major update

Demo Returns

Pumpkin Woods · published 26 May 2026, 17:00 UTC

All newsPlayers around this dateRead on Steam

Greetings!

To celebrate the Witches, Wizards & Warlocks Sale, we're launching the final demo version before the Steam Next Fest in June 2026! Our early access launch is only 3 months away and we're very excited to share with you our best demo version yet.

So what changed in the Pumpkin Woods Demo 0.3.0 ?

Besides the addition of the new dynamic grass system, UI improvements, quality of life features and bug fixes, a well requested feature is now available: player can now pet all cats, even untamed ones!Full Changelog Version 0.3.0 (Demo Version)

Gameplay

- Added advanced dynamic grass system for each biome

- Player can now pet all cats, even untamed ones!

- Added persimmon tree and fruit in the Autumn biome (because who doesn't like persimmons?)

- Player can now observe various objects on the map

- Combat system revamped with more impact and timing logic

- Upgraded the chopping/attack animations with a superior version

- Increased density of resources and witch huts in all biomes

- Upgraded the crouch animation, crouch movement is faster

- NPC notes are no longer items, now they open directly upon interaction

- Improved the NPC notes and added candles in their homes

- Star wand / mysterious key scrolls will only be spawned once

- Furniture and objects in huts and abandoned houses are now randomized

- Changed items sold by NPCs for better progression

- Added HP bars on animals and creatures

- Added large points of interest icons to the map

- Increased range of axes by 20%

- Wolves have smaller cooldown between attacks

- Improved flair of several item descriptions

- Improved balance of broken cart items

- Some rare items can now be sold at a higher price

- Removed coins from NPC houses to avoid confusion about stealing

- Improved the center of the maze

- Game is now paused when mother's message is displayed

- Player now starts with walking speed instead of running

- Upgraded the magic broom particle trail vfx

UI Improvements

- Upgraded UI for the player inventory / shop / crafting / read panels

- Updated the main menu and loading panel backgrounds

- Upgraded visuals of the progress bar in all destructibles

- Added more hints to the loading panel

- Upgraded the font in several panels

- Minor UI fixes

Quality of Life Features

- Added unstuck button in the pause menu

- Camera no longer rotates while player is in build mode

- Added confirmation screen in the pause menu to avoid losing progress

- Player can now toggle on/off the controls for better screenshots

- The game now launches at the largest 16:9 resolution available

- Added button tooltips for flight controls

- Added feedback form

Demo Specific Changes

- Removed invisible walls and locked biomes from the demo map

- Replaced the Enchanted Forest with the Autumn biome in this version

Performance

- Improved game performance by reducing the number of draw calls

- Generating a new world is now less resource intensive

- Greatly increased reliability and performance of the world particles

Bug Fixes

- Fixed a bug where a new world would not reset map and quest progress

- Fixed an issue where dialogue with NPCs would not trigger properly

- Fixed an issue where the attack animation and hits were out of sync

- Fixed daggers having longer use range than axes

- Candles no longer sink underground and can now be placed properly

- Fixed a bug where the day and night ambience sfx would not be triggered

- Removed screen resolutions that could break the UI in the settings

- Fixed loading screens not displaying the correct dynamic text

- Fixed several visual inconsistencies in the main menu

- Added missing interaction tooltip for sitting

- Minor fixes and adjustments

We hope you will enjoy the new and improved demo! Please keep in mind development is ongoing, so don't forget to fill the feedback form ingame to help us keep improving the game before our upcoming EA launch in late August 2026.

Best wishes,

The Developer

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