Changelog 0.4.5
- All furniture can now be placed in the witch tower, townhall and abandoned houses
- Added labels to map zones, but it requires a new world as I can't add objects to already generated maps
- Paintings and fireplace now can also be rotated
- Rubble inside abandoned houses can be cleaned up with a broom
- Campfires and tents no longer break apart after a week and may be removed with an axe
- The monster can now destroy campfires and tents on the map
- Increased monster HP from 130 to 180 to match the new game balance
- Doubled the collider size of the monster to make it less likely to attack through walls
- Furniture can no longer be destroyed by the monster from outside the hut
- Kozinak no longer spoils and can be conserved forever
- Slightly reduced chance of finding ingots in the mud chests in favor of ores
- Added an additional terrain collider to help prevent instances of the player or animals falling through
- Unstuck button now correctly positions the player at the starting location when out of bounds
- Added a safety cleanup script to maintain performance during long plays
Important!
- Fixed a bug where chest items in huts could be reset and destroyed furniture would come back upon loading the game
To address players potentially losing unique essential items:
- Added the potion and cauldron books in the tent shop in case you lost it
- Added a unicorn (disguised as a horse) to the tent shop in case the unicorn you saved disappeared
Thought I'd upload this necessary patch sooner rather than later.
Thank you for the understanding and hope you enjoy the improvements!