Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
New Game+ - Game Store Simulator PlaytestNewsv1.4.020 - the freezes were my fault, and here's what they were
In-game event

v1.4.020 - the freezes were my fault, and here's what they were

New Game+ - Game Store Simulator Playtest · published 16 Sep 2026, 04:07 UTC · build 25337406

All newsPlayers around this dateRead on Steam

Some of you got a game that froze at the logo, or showed the main menu and then locked up on the loading screen, or ran at one frame every ten seconds. One demo review called it horrible. That was a fair word for what you got, and this update is mostly about it.

What was actually happening


The game ships its shaders pre-compiled so your graphics card doesn't have to do that work the first time the store draws. Except it didn't. For several builds the export reported that step as on, and it was quietly producing nothing. Every single launch on your machines was compiling every shader in the store, live, while you waited: about fifteen seconds in one frozen frame on my PC, and far longer on cards slower than mine. On some machines it never got past the loading screen at all.

The embarrassing part is why I didn't catch it. On my PC the graphics driver caches the compiled result after the first run, so every launch after that looked normal, even when I ran the exported build instead of the editor. The export tool said baking was on. Nothing anywhere said the count was zero. I found it by going through the built game's file list line by line and seeing no shader cache in it at all. It had been shipping that way since the first Playtest build.

I was also slow to answer the review that flagged it. Ten days. Sorry.

What's fixed

  • The shaders are actually baked now, and the build process proves it with a count instead of a checkbox. The first-launch freeze is gone.
  • Menu to store on my PC went from about 47 seconds two builds ago to about 15. The loading screen was spending most of its time on a warm-up step that drew one thing per frame while you stared at static; it does that work in batches now, and a texture setting on the street outside that was being rebuilt on every launch is baked into the files instead.
  • Walking into the store no longer stalls while the game rebuilds a leftover navigation region from the exterior's visual meshes.
  • The launch that froze at the logo on a fresh install is fixed.
  • About 200 MB of assets nothing referenced are gone; the download is smaller.

What's still open

  • A few people may hit a hang when quitting the game. I have it logged and it's next.
  • If you still get a freeze, please send me the log. It lives at %APPDATA%\Godot\app_userdata\New Game+\logs\newgameplus.log, or run "Collect my log file.bat" next to the exe and paste the newest file into the discussions. I read every one.

If you hit the freeze and gave up on the Playtest, I'd honestly like you to try it again. It's a different launch now.

The demo has the same fixes as v1.4.020.

More from New Game+ - Game Store Simulator Playtest

Other announcements

All news
In-game event13 Sep 2026A better day behind the counterHi everyone, I've been working through your recordings and reports. This Demo and Playtest update catches up on the changes since September 6, including fixes that reached the builds between posts. Quick highlights · A new first-era computer look , inspired by Windows 2000/XP, with clearer orders and budgets. · Better trade-ins and repairs , from grading a copy to opening the Nexus cartridge an…In-game event7 Sep 2026v1.4.014: Catching up on the last ten buildsHey everyone. Last patch notes here were for v1.4.004. I've put out ten builds since then and haven't kept up with writing about them, so there's a fair bit to catch up on. Fixed the game getting stuck at the main menu Some fresh installs couldn't get past the menu at all. It happened with an empty shader cache, which explains why it worked on my machine and then wouldn't even start on yours. T…In-game event26 Aug 2026v1.4.004 - Two new languagesTwo new languages The whole game speaks Português (Brasil) and Español now — menus, tutorials, the register, the Codex, and every line a customer says. · Switch it in Settings > Display > Language . It changes instantly, no restart, and it remembers your pick. · Anything not translated yet falls back to English, so you never see a blank or a raw code. · A few button names (INVENTORY, CODEX, ACC…