
We've been listening to your feedback! Here's what's new:
• Added new cave pocket structures with a guaranteed Dracula Pendant Fragment chest — no more relying purely on luck
• Fixed crafting slot tooltip positioning
• Fixed a visual bug where the chestplate was drawn on helmets
• Summon items no longer get consumed in the demo, so you can retry the Dracula fight freely
• Balanced structure placement across biomes
• Added detection for corrupted or incompatible save files
• Fixed an issue where mismatched builds (demo/full game) could attempt to connect to each other
• Language now auto-detects based on your system settings on first launch
• Minimap improvements: better pan/zoom, entity tracking, and faster chunk discovery
• Added FPS and ping display to the HUD
• Balanced enemy spawn rates and conditions
• Added tooltips to the world creation screen
• Added keybind labels to hotbar slots
• Increased scroll sensitivity
Thank you for playing Deepbound Demo — keep the feedback coming!