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BURNED HORIZONSNewsUPDATE [EA BUILD 0.001.004 // 28.08.26]
In-game event

UPDATE [EA BUILD 0.001.004 // 28.08.26]

BURNED HORIZONS · published 28 Aug 2026, 20:48 UTC · build 25000392

All newsPlayers around this dateRead on Steam

EA BUILD 0.001.004 // (28.08.26)

INVENTORY

- Fixed an issue where swapping an enemy backpack with the mouse caused items to get stuck, preventing them from dropping or equipping

- Fixed a visual bug where battle belt magazines displayed 1/250 instead of actual current ammo count

- Corrected item behavior for grenades and magazines

- Reworked underlying Inventory UI resolution logic to improve item dragging stabilityUI

- Added Support Status and Field Manual entries to the in-game menu

- Updated Operational Briefing header art

UPDATES & IMPROVEMENTS

- Miscellaneous bug fixes, asset optimizations, and stability improvements across combat, UI, and audio systems

More from BURNED HORIZONS

Other announcements

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In-game event10 Sep 2026UPDATE [EA BUILD 0.001.006 // 09.09.26]EA BUILD 0.001.006 // (09.09.26) Medical, CASEVAC & Triage - Fixed CASEVAC extraction routines where smoke signals failed to trigger - Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel - Resolved an issue that allowed medical interactions on deceased squad members - Operators now face their target ally when administering medical aid - Correct…Community9 Sep 2026DISPATCH // OPREP: Build Status, Tutorials, Features, Pricing & Art Policy// DISPATCH SSIC 3001 OPREP 09 SEP 26 M+16 BLUF: Addressing concerns post-EA launch regarding state of the build, gameplay onboarding, upcoming features, pricing, and asset integrity. All, We want to begin by thanking everyone who has joined us in building Burned Horizons over our first two weeks in Early Access, as well as those who have supported this passion project since the beginning. We a…Community4 Sep 2026DISPATCH // POST EA LAUNCH WEEKBACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - O…