
EA BUILD 0.001.006 // (09.09.26)
Medical, CASEVAC & Triage
- Fixed CASEVAC extraction routines where smoke signals failed to trigger
- Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel
- Resolved an issue that allowed medical interactions on deceased squad members
- Operators now face their target ally when administering medical aid
- Corrected display ordering for blood bag inventory stacks
UI, HUD & Visuals
- Adjusted operator portrait angles and added tooltips on reinforcement profiles
- Fixed an issue where the command wheel failed to grey out options when opened from a downed operator
- Adjusted tactical HUD layout, mission briefing headers, and operator profile clocks
- Refined video controls, RCW labels, and SPARQ text sizing
Gameplay, AI & Systems
- Integrated back-end kill tracking and reward structures for the upcoming Contract System (in development)
- Deployed initial baseline improvements to OPFOR AI targeting and movement
- Fixed invalid reinforcement spawn locations on building rooftops
- Increased primary ammunition stack limits to 250 rounds
Localization & UI
- Added missing translations for the command wheel
- Updated mission briefing visuals and version display
UPDATES & IMPROVEMENTS
- Miscellaneous bug fixes, asset optimizations, and stability improvements across combat, UI, and audio systems
// DEV NOTE
We’ve pushed several changes in this update to the tactical HUD, operator panel, and portrait system. You may notice a few rough edges around the left panel UI and (temporary) static operator models on the character screen while we continue iterating. We'll be adding improved idle animations, character rotation, and visual polish over the next few updates.