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BURNED HORIZONSNewsUPDATE [EA BUILD 0.001.006 // 09.09.26]
In-game event

UPDATE [EA BUILD 0.001.006 // 09.09.26]

BURNED HORIZONS · published 10 Sep 2026, 01:37 UTC · build 25220621

All newsPlayers around this dateRead on Steam

EA BUILD 0.001.006 // (09.09.26)

Medical, CASEVAC & Triage

- Fixed CASEVAC extraction routines where smoke signals failed to trigger

- Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel

- Resolved an issue that allowed medical interactions on deceased squad members

- Operators now face their target ally when administering medical aid

- Corrected display ordering for blood bag inventory stacks

UI, HUD & Visuals

- Adjusted operator portrait angles and added tooltips on reinforcement profiles

- Fixed an issue where the command wheel failed to grey out options when opened from a downed operator

- Adjusted tactical HUD layout, mission briefing headers, and operator profile clocks

- Refined video controls, RCW labels, and SPARQ text sizing

Gameplay, AI & Systems

- Integrated back-end kill tracking and reward structures for the upcoming Contract System (in development)

- Deployed initial baseline improvements to OPFOR AI targeting and movement

- Fixed invalid reinforcement spawn locations on building rooftops

- Increased primary ammunition stack limits to 250 rounds

Localization & UI

- Added missing translations for the command wheel

- Updated mission briefing visuals and version display

UPDATES & IMPROVEMENTS

- Miscellaneous bug fixes, asset optimizations, and stability improvements across combat, UI, and audio systems

// DEV NOTE

We’ve pushed several changes in this update to the tactical HUD, operator panel, and portrait system. You may notice a few rough edges around the left panel UI and (temporary) static operator models on the character screen while we continue iterating. We'll be adding improved idle animations, character rotation, and visual polish over the next few updates.

More from BURNED HORIZONS

Other announcements

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Community9 Sep 2026DISPATCH // OPREP: Build Status, Tutorials, Features, Pricing & Art Policy// DISPATCH SSIC 3001 OPREP 09 SEP 26 M+16 BLUF: Addressing concerns post-EA launch regarding state of the build, gameplay onboarding, upcoming features, pricing, and asset integrity. All, We want to begin by thanking everyone who has joined us in building Burned Horizons over our first two weeks in Early Access, as well as those who have supported this passion project since the beginning. We a…Community4 Sep 2026DISPATCH // POST EA LAUNCH WEEKBACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - O…In-game event31 Aug 2026UPDATE [EA BUILD 0.001.005 // 31.08.26]EA BUILD 0.001.005 // (31.08.26) Localization - Implemented full Ukrainian language support and added language selection settings to the main menu - Refactored UI string tables and corrected localized text errors across mission and interface text Combat - Resolved an issue preventing shotguns and sidearms from reloading during active combat - Removed redundant magazine reload options from the s…