Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BURNED HORIZONSNewsUPDATE [EA BUILD 0.001.003 // 27.08.26]
In-game event

UPDATE [EA BUILD 0.001.003 // 27.08.26]

BURNED HORIZONS · published 27 Aug 2026, 22:18 UTC · build 24979807

All newsPlayers around this dateRead on Steam

EA BUILD 0.001.003 // (27.08.26)

FEATURES & SYSTEMS

- Adds Credits Page to Main Menu honoring Kickstarter and Direct Backers, BHZN Studio staff, Community Support, etc. [Further updates to follow.]

- Adds custom system hardware cursor replacement

- Adds information widget on hover for the Wounded/Blood status icon

- Adds automatic game pause prior to the first movement command

FIXES & TWEAKS

- Fixes game closing or hanging after performing a save

- Fixes status effect hover display issues on the Wounded blood icon

UPDATES & IMPROVEMENTS

- Updates unit pathfinding across tactical terrain and navigation

- Misc. bug fixes, asset optimizations, and stability improvements across combat, UI, and audio systems

DEV NOTES

This patch addresses immediate post-launch stability, UI feedback, and pathfinding refinements.We will also begin building the Operational Campaign System out a little earlier than planned. While the entire system will take a bit longer time to fully implement, one layer of it should be operational within the first few weeks. The Contract System will work within the much larger campaign system we outlined in Deny & Degrade (See Steam page or the in-game mission briefing). This will give the player the opportunity to take targeted contracts within the AO. Details to follow. The 'freeform' operational system in Deny & Degrade will also receive improvements.Thanks for backing the build. // ALWAYS FORWARD.

More from BURNED HORIZONS

Other announcements

All news
In-game event10 Sep 2026UPDATE [EA BUILD 0.001.006 // 09.09.26]EA BUILD 0.001.006 // (09.09.26) Medical, CASEVAC & Triage - Fixed CASEVAC extraction routines where smoke signals failed to trigger - Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel - Resolved an issue that allowed medical interactions on deceased squad members - Operators now face their target ally when administering medical aid - Correct…Community9 Sep 2026DISPATCH // OPREP: Build Status, Tutorials, Features, Pricing & Art Policy// DISPATCH SSIC 3001 OPREP 09 SEP 26 M+16 BLUF: Addressing concerns post-EA launch regarding state of the build, gameplay onboarding, upcoming features, pricing, and asset integrity. All, We want to begin by thanking everyone who has joined us in building Burned Horizons over our first two weeks in Early Access, as well as those who have supported this passion project since the beginning. We a…Community4 Sep 2026DISPATCH // POST EA LAUNCH WEEKBACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - O…