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Totally Normal Meat Co.NewsUpdate v1.1.0
In-game event

Update v1.1.0

Totally Normal Meat Co. · published 21 Aug 2026, 09:33 UTC · build 24858494

All newsPlayers around this dateRead on Steam

📢 Totally Normal Meat Co. - Update v1.1.0

Hey everyone! Thank you so much for your continuous feedback and detailed bug reports. We’ve just deployed Update v1.1.0, focused on upgrade interface visibility, kitchen upgrade transitions, station-based save restoration, and staff interactions.

Patch Notes - v1.1.0:

Upgrade Preview & Visibility Improvements:

• Dimmed Unaffordable Upgrades: Unlocked upgrades you cannot yet afford now remain on screen in a dimmed, non-clickable state instead of disappearing completely. • Price Tooltips on Hover: You can now hover over any dimmed upgrade button to preview its unlock price. Once you have enough cash, the button smoothly fades to full brightness and becomes clickable!

Kitchen Upgrades & Station Transition Polish:

• Fixed Displaced Food: Upgrading kitchen stations no longer causes active meats and dishes to float or shift off counter surfaces. • Ready Counter Preservation: Completed meals waiting on the Ready Counter now seamlessly transfer to the newly upgraded counters. • Chef Task & State Reset: Chefs cleanly reset their carry queue upon station upgrades, preventing stuck animations or unreachable pathing loops.

Station-Based Save & Load Overhaul:

• Smart Slot Snap on Load: Meats and dishes now save and restore directly into their corresponding kitchen processor slots rather than raw world coordinates. • Stray Food Cleanup: Automatically cleared legacy stray meats that could end up stuck outside kitchen boundaries across game restarts.

Level 2 Kitchen & Visual Fixes:

• Chef Chopping Required: Fixed an issue where meatlets on Tier 2 boards would slice automatically without a chef. Chefs now properly chop and route them onto conveyors. • Food Sorting & Pooling: Fixed sorting order issues where carried food rendered behind character sprites, and improved object pool resets.Thank you for playing and supporting Totally Normal Meat Co.! If you encounter any issues or have suggestions, please let us know using the in-game feedback tool or reach out on our Community Hub.

Happy farming & totally normal processing! 🥩🍔✨

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In-game event10 Sep 2026Update 1.2.0📢 Totally Normal Meat Co. - Update v1.2.0 Hey everyone! Thank you so much for your ongoing support, fantastic feedback, and creative suggestions. We are thrilled to roll out Update v1.2.0, featuring the brand-new Meatlet Collection Catalog, an all-new livestock addition—the Goat—automated aerial logistics, and a massive batch of quality-of-life improvements and bug fixes! Patch Notes - v1.2.0:…Game update28 Aug 2026Hotfix v1.1.1🛠️ Totally Normal Meat Co. - Hotfix v1.1.1 Hey everyone! Thank you so much for your continuous feedback and detailed bug reports. We’ve just deployed v1.1.1, a quick-fix update addressing an issue with food consumption and cooking efficiency in the kitchen pipeline. Patch Notes - v1.1.1: Kitchen Pipeline & Ingredient Tracking: · Fixed Missing / Overconsumed Meat: Resolved a critical issue wher…Game update19 Aug 2026Hotfix v1.0.3🛠️ Totally Normal Meat Co. - Hotfix v1.0.3 Hey everyone! Thank you so much for your continuous feedback and detailed bug reports. We’ve just rolled out v1.0.3 , a quick-fix update addressing key kitchen logistics, chef task handling, and processor behavior. Patch Notes - v1.0.3: · Chef & Kitchen Flow Adjustments: · Fixed an issue where sliced meat would slide to the end of the line without bei…