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OmenNewsV1.1 Balance Update & Future Plans
In-game event

V1.1 Balance Update & Future Plans

Omen · published 14 Aug 2026, 15:54 UTC · build 24737854

All newsPlayers around this dateRead on Steam

First off, thank you for 1000 copies sold! It's awesome to see so many people enjoying Omen.

V1.1 Update Notes

Weapons

  • All kinetic weapons have reduced power consumption.

  • Wolf Horde does a bit of extra damage.

  • Void bomb launcher's damage has been doubled.

  • Unguided missiles are now much faster.

  • Bombardment cannon now does AoE damage.

Utilities

  • Allied ship beacons have a 50% faster cooldown now.

  • Loyalist fighter and corvette have doubled their max speed.

  • Loyalist cruiser health has been doubled.

Enemy Behavior

  • Legion ships that use shields will no longer use them instantly, they have a randomized chance to use the shield after taking damage.

Misc Changes

  • Hereafter now has an extraction beacon.

  • Added Godlike difficulty mode (Very Hard) cause some people are sickos.

  • Minefield base defense now has double the amount of mines and allied mines have 5x the health (their health value was 1 before which meant a single bullet could destroy them).

  • Cult Bishops (flagship) now drops a number of random resources on death as an extra reward.

  • Many item tooltips were showing incorrect damage types, this has been fixed but let me know if I missed more.

  • Changed the description for repair drones so it no longer says the drones attack enemies.

  • Objectives will dim on the radar after visiting them.

If for some crazy reason this breaks everyone's save files or something, let me know. I did my best to test.

Future Update Plans

Here's a sneak peek into what's up next.

[FUTURE] Quality of Life Update

  • Gamepad D-Pad navigation

  • Further performance improvements for gamepads.

  • Further CRT Effects options (some people want scanlines, some people want it disabled for cutscenes as well).

  • Allied ships in base defense will go after enemies instead of following the player.

  • Saved loadouts (this will be hard to do, but I'm gonna try my best to get this in).

  • Other things that people suggest.

[FUTURE] Content Update

  • More info about this soon. It will most likely look like a procedurally generated endless mode we're calling "Mercenary Mode" that has the player taking missions with increasing difficulty. We're leaning towards the mode not having base defenses but you'll still have the stash and crafting. It may also have permadeath where you have to restart the mode if you die. Let us know what you want to see!

More from Omen

Other announcements

All news
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