Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BURNED HORIZONSNewsUPDATE [ALPHA BUILD 035.03]
In-game event

UPDATE [ALPHA BUILD 035.03]

BURNED HORIZONS · published 13 Aug 2026, 16:16 UTC · build 24716973

All newsPlayers around this dateRead on Steam

ALPHA BUILD 0.000.035.03 // (13.08.26)

- Adds CASEVAC system with reactive marker, shared transport, and final-approach logic

- Adds RCW confirm/cancel actions for CASEVAC

- Adds smoke grenade SFX — first pass implementation; visuals will continue to develop through EA

- Adds supply crate drop on first reinforcement call

- Adds Triage/Care Under Fire as a context-menu shortcut

- Adds weapon swap functionality (1 - rifle, 2 - handgun, etc)

- Adds M4 Shotgun (Benelli) to starting and deployment loadouts

- Fixes close-range hit resolution following a first pass correction to weapon accuracy values: real-world ballistic data was not being applied correctly, causing operators to underperform at ranges where they shouldn't

- Fixes aimed shot and controlled pair producing inconsistent results for the same operator: both now correctly draw from the same underlying accuracy calculation

- Fixes injuring an enemy with a grenade not cancelling their overwatch

- Fixes enemy overwatch and suppression zones displaying visibly by default — now hidden as intended

- Fixes M4 spare magazines spawning empty on deployment

- Fixes keybind "Y" mislabelled as "Toggle Overwatch" — corrected to "Toggle Area Fire"

- Fixes command wheel targeting tooltips missing base description

- Fixes opening a saved game displaying KIA operators with no face and no clothing

- Fixes NPC blocking pathing

- Fixes some animation bugs

- Updates camera controls to be consistent across top-down, isometric, and zoomed-out third-person modes

- Updates End Turn back into inner ring toggle pending permanent placement

- Adds headgear compatibility logic: items that cannot be worn simultaneously are automatically swapped out when conflicting gear is equipped (e.g. equipping a helmet pulls off a baseball cap and returns it to inventory)

- Updates build number to 035.03

---

Dev Note: This update adds the early implementation of the CASEVAC system, alongside a substantial pass on combat balance, weapons, and UI fixes. Alongside the above, this update includes general code improvements, stability fixes, and minor adjustments not individually listed.

More from BURNED HORIZONS

Other announcements

All news
In-game event10 Sep 2026UPDATE [EA BUILD 0.001.006 // 09.09.26]EA BUILD 0.001.006 // (09.09.26) Medical, CASEVAC & Triage - Fixed CASEVAC extraction routines where smoke signals failed to trigger - Fixed a bug where evacuated or triaged operators retained a persistent Wound status on the squad panel - Resolved an issue that allowed medical interactions on deceased squad members - Operators now face their target ally when administering medical aid - Correct…Community9 Sep 2026DISPATCH // OPREP: Build Status, Tutorials, Features, Pricing & Art Policy// DISPATCH SSIC 3001 OPREP 09 SEP 26 M+16 BLUF: Addressing concerns post-EA launch regarding state of the build, gameplay onboarding, upcoming features, pricing, and asset integrity. All, We want to begin by thanking everyone who has joined us in building Burned Horizons over our first two weeks in Early Access, as well as those who have supported this passion project since the beginning. We a…Community4 Sep 2026DISPATCH // POST EA LAUNCH WEEKBACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - O…