
These are the goals we are building toward after launch. Timeframes are rough targets, and priorities can shift with your feedback. This game will receive a ton of balance patches over the first few weeks of release. I am just one person making a game and while ive done 100s of hours of balance testing, the community will almost certainly find something i did not. :D
Daily play and wider reach.
More Charms: More charms based off community feed back.
The big swings.
Live Twitch and Discord play: chat votes on your charms or sabotages your shop, plus a bot that posts daily scores.
Mobile: Android Release, ios won't be for a while.
Steady balance, bug fixes, and a regular stream of brand new content, all driven by your feedback.
Charm and Card art: Slowly will be adding art to each of the cards and charms rather than quickly thrown together clipart style, expect this to be a slow process. Art takes time.
Shape what comes next on our Discord and in Steam Discussions. Wishlist and follow so you never miss a drop. -Chromy