Loot Tycoon · published · build 23390872

Hey Adventurers!
This patch is all about the Arena and the endgame! I've been reading your feedback, and I know rolling for rewards was getting tedious. So, I’ve added a one-click "Auto-Roll to Unique" button for Arena loot, plus a direct stat comparison tool so you instantly know if a prize is actually an upgrade. I've also done another tuning pass on the mid-to-late game difficulty curve to make your endgame push feel much smoother.
Before we get to the patch notes, I want to drop a quick teaser on what I’m planning for the future:
More Builds & Content: I'm working on entirely new Unique affixes that will unlock crazy new playstyles (Summoner builds, anyone?), along with fresh monster types and new map biomes.
Crafting & Exploration: I'm planning to introduce a full gear forging and upgrading system, plus new endgame activities like Treasure Map hunting.
Core Polish: While building all this new stuff, I'll keep refining the base game. A proper Development Roadmap graphic is actually in the works right now!
Now, back to today's update. Let's dive into the details:
Arena Auto-Roll: You can now auto-roll Arena rewards straight to Unique rarity with a single click.
Gear Comparison: Arena rewards now show a direct stat comparison against your currently equipped items.
Endgame Tuning: Smoothed out the overall difficulty curve for the mid-to-late game.
Level Jump: You can now manually type in the Adventure Level you want to jump to. No more endless scrolling.
UI Readability: Your highest cleared Adventure Level (in the Shop) and current map level (in combat) are now displayed in a much larger font.
Better AFK Selling: Boosted how efficiently your Clerk sells items while you're out adventuring.
Attack Speed Rune Buff: Reduced the damage penalty on Attack Speed Runes from -20% to -10% (the speed boost stays the same!).
No More Trading Kills: You now gain brief invincibility right after killing a Boss. No more dying at the exact same time as the boss!
Arena RNG: Arena modifiers are now weighted to give you positive buffs more often.
Arena Loot: Boosted the drop rate of Runes in the Arena.
Arena Economy: Increased the gold cost for Arena refreshes and challenges, and slightly lowered the chance to roll Unique gear.
Price Formatting: Arena item prices now use commas (e.g., 10,000) so they're easier to read.
Arena Flow: Failing an Arena run now kicks you back to the Arena prep screen instead of dumping you all the way back to the Shop.
Auto-Start Fix: Clicking "Return" after a failed adventure will now properly pause your Auto-Start timer.
End of the Tutorial: Added a new prompt when you max out all shop upgrades. (Reminder: Shop upgrades are just training wheels for the early game. Once maxed, the real game begins, and your power comes entirely from your gear!)
Boss Tweaks: Nerfed Chimera's damage, but buffed Hydra's basic attacks and skill damage.
Gold Drops: Tightened the random range for gold drops.
Visual Tweak: Slowed down the spinning background on the Arena prep screen.
Performance: Improved game performance during heavy combat in the mid-to-late game.
UI Bug: Fixed an issue where Adventure Auto-Advance settings were weirdly showing up in the Arena menu.
The 1-Gold Bug: Fixed a wild integer overflow bug where item prices after floor 10,000 would break and drop to 1 Gold. (Any bugged gear currently in your stash will have its real price restored after this update!)
If any of these upcoming plans catch your eye, or if you have some wild ideas of your own, hit me up in the community. I’m always listening to your voices!
—— Parallel Portal