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DIMENSION RANGERNewsDIMENSION RANGER | 2026.05.06 Update: Venom & Combat Fixes
Game update

DIMENSION RANGER | 2026.05.06 Update: Venom & Combat Fixes

DIMENSION RANGER · published 6 May 2026, 15:58 UTC · build 23110982

All newsPlayers around this dateRead on Steam

Gameplay

  • Adjusted Venom-related cards and SCP system values: stats, summon results, and descriptions for some Venom derivatives and mutation cards were balanced, making the Venom system’s tempo and payoff clearer.

  • Adjusted Wukong: Power of Nothingness: changed it from its previous hero skill cost-reduction effect into a Trigger-based cost growth effect. Whenever your side uses a hero skill, it gains cost, making it more of a growth unit built around hero skill usage.

  • Adjusted the text and effect presentation for Power of Nothingness so its rules better match the actual trigger logic.

  • Adjusted the Arsenal hero skill: the summoned Mechanical Guard changed from 4-5 to 4-4, and its cost-reduction logic was fixed so deaths can correctly reduce it to 0 cost.

  • Moved some enhancement-replaced hero skills into the Adv universe, unifying the classification logic for Wukong / adventure-related skills.

  • Moved Elf Rapid Shot from the Tynar system to the Adv universe so it better matches its current source.

  • Adjusted Tynar’s Witch: replaced the former Quasar name and artwork while keeping its gameplay role around returning cards to hand, drawing cards, and triggering Charge effects.

  • Added related-card links for selected cards, improving the completeness of card effects, display, and synergies.

  • Optimized exact-lethal damage logic so related cards, hero skills, and enhancements resolve more consistently when a target is killed by exact damage.

  • Adjusted the timing of gold-change resolution so gold gained in combat is reflected more centrally during final settlement, reducing confusion from mid-combat changes.

Bug Fixes

  • Fixed Whale Fall failing to summon correctly when a 1-cost unit was played.

  • Fixed Wukong card filtering logic to prevent unexpected filtering results for Wukong-related cards.

  • Fixed Wukong cards incorrectly displaying as silver cards after entering the deck.

  • Fixed Wukong cards appearing randomly, making Wukong-related card generation and selection more stable.

  • Fixed issues related to Wukong Powder entering play.

  • Fixed cost not updating in time after Fallen Temptation gained Sun Wukong: Ice Protection.

  • Fixed Yellow Brows King still being unplayable after its cost was reduced to a playable value.

  • Fixed later replacement skills not inheriting cost reductions after replacing a hero skill or reducing a hero skill’s cost.

  • Fixed skill replacement not changing the cost.

  • Fixed the cost icon becoming smaller after hero skill cost reduction or skill replacement.

  • Fixed White Dragon Horse’s Deathrattle not being correctly triggered by the enhancement that periodically triggers Deathrattles.

  • Fixed Black Matter and Jukebox not working together correctly when they should combo.

  • Fixed Spell Repeats Once and Tynar Secret Art: Assault resolving one fewer time than intended.

  • Fixed Hundred-Eyed Demon shuffling the wrong quantity into the deck.

  • Fixed Hundred-Eyed Demon’s extra entry with no target overwriting the first devoured unit, preventing cases where no card was available to shuffle into the deck from Deathrattle.

  • Fixed unit cards with Creation failing to release their created copy when combined with Echo Grimoire.

  • Fixed a timing issue when Sweeping Creatures interacted with created units.

  • Fixed issues related to Butcher’s effect.

  • Fixed enemy-played Broken Cross not correctly reviving friendly units.

  • Fixed Vigilance triggering card-slot blockage.

  • Fixed Vigilance triggering too early during movement effects before the unit finished moving; Vigilance collisions and death resolution now happen after movement and bonuses finish resolving.

  • Fixed Honor Kill not granting gold after correctly dealing damage.

  • Fixed gold-card status being recorded too early in Tower mode; it now uses the gold-card status in the player’s collection.

  • Fixed drawing the same card as both gold and silver causing the silver card to incorrectly display as gold.

  • Fixed collection achievement progress not syncing.

  • Corrected Meditation Room’s post-sacrifice description so it keeps both the base damage effect and the sacrifice bonus effect, reducing rules confusion.

  • Fixed several text and localization issues, including card descriptions, skill descriptions, and some text display.

Visuals

  • Updated main-menu button click animations for clearer button feedback.

  • Adjusted main-menu button effects and fixed button animations being affected by speed multiplier, preventing abnormal UI feedback while paused or when speed changes.

  • Adjusted how main-menu button clicks are handled, making button behavior and visual feedback more stable.

  • Adjusted unit mouse-hover positions on the field, improving readability and reducing obstruction when checking unit information during combat.

  • Optimized combat-end / run-clear settlement screens so settlement information is displayed more completely.

  • Adjusted several UI prefabs and interface assets, including the main menu, deck display, and settlement panel, improving overall interface presentation.

  • Updated some card artwork and display information, such as image replacements related to Tynar’s Witch.

  • Kept and organized some VFX and scene resource changes as groundwork for future visual presentation integration.

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