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Outpost: Infinity SiegeNews【Update content】New turret: Exterminator!
In-game event

【Update content】New turret: Exterminator!

Outpost: Infinity Siege · published 20 Nov 2024, 06:12 UTC

All newsPlayers around this dateRead on Steam

Hello, players!

This update introduces a new turret: the Exterminator. Additionally, adjustments have been made to certain gears and XENs.

At the same time, the Gamma corps, originally seen at Dawn Base, will now join the battlefield in Tour Mode. Below are the detailed update notes:

<Outpost: Infinity Siege> will have a special discount starting November 20 PT. Don't miss it if you are interested!

New Challenge Levels:
- Training: Armor Breach – Unlocked by default.
- Training: Kronos Hunt – Unlocked by default.
New Building Components:
- Turret: Exterminator – Unlocks for research after acquiring the .
- Decoration: Signboard – Obtainable upon completing the challenge Training: Armor Breach and unlocks relevant permissions.
- Decoration: Medal Frame – Obtainable after completing the challenge Training: Kronos Hunt.
New Equipment:
- Lightweight Armor – Increases the character’s movement speed while firing on the move.
- Override Helmet – Reworked function; now you can use to pin certain enemies, and the turrets under your control will prioritize them.
New XEN:
- Skill XEN: Precision - fires high-pressure rounds designed to target enemy weak points.
- Buff XEN: Penetration - Increases damage when hitting enemy weak points.
The Gamma Corps officially make their appearance in Tour mode Mode (Snow Ruins and City Ruins).
Several new level events have been added.

Adjustments:
XEN Adjustments:
- Explosive Arrow cooldown reduced from 15s to 10s.
- Energy Arc duration increased from 2s to 3s.
- Spray Cannon explosion radius increased from 2m to 3.33m.
- Grenade explosion radius increased from 3m to 3.33m.
- Divine Might cooldown reduced from 5s to 3s.
- Re-Initialize cooldown reduced from 20s to 10s.
- Beam cooldown reduced from 15s to 10s, range increased from 25m to 50m.
- Missile cooldown reduced from 25s to 15s.
- Slasher Round cooldown reduced from 18s to 15s, ammo capacity increased from 50 to 60.
- Scatter Grenade cooldown reduced from 16s to 10s.
- Mark duration increased from 5s to 10s.
Equipment Adjustments:
- Optimized the mounting effect of the Mounting Underbarrel, now it's easier to mount your gun on the cover. Also, a visual hint near the crosshair is implemented.
- Improved the Engineering Helmet function, now the helmet's effect will also be trigger when you use “Reload” XEN.
- Weak Point Helmet damage calculation now considers actual hit damage and is counted as energy damage.
- Increased the grappling range and usability of Mechanical Claw.
Character Adjustments:
- The Pyro Missile Barrage gains a new sub-trait, "Extension," allowing multiple Pyro Missile to be fired instantly.
- Additional new traits have been added to all squads.
Optimizations:
- Enhanced the middle mouse button pin system for better usability in first-person mode.
- Adjusted the placement collision range of Hellfire, allowing closer placement for parallel setups.
- Improved cooldown display while controlling multiple cannons in RTS mode.
- Improved the position of damage numbers when Chain XEN hits Kronos.
- Completing Main Mission now rewards extra Efficiency Pts. for accelerating research.
- A new merchant, Holly, has been added to the Trade Port, selling low-quality equipment.
Fixes:
- Resolved occasional game crashes while boarding transport for evacuation.
- Fixed possible crashes when switching scenes.
- Fixed an issue in the AETOS Observation level where the mission couldn’t proceed.
- Fixed high-explosive and RPGs charges not damaging to debris and trees.
- Corrected some AoE XEN not benefiting from critical hit effect XEN.
- Fixed the issue of the Xenium Bomber sac causing ice damage.
- Fixed the issue that standard and pyro grenades have no collision with terrain or enemies.
- Corrected Kronos's missiles mistakenly targeting scenery structures.
- Fixed issue where selecting both upgraded and non-upgraded Spike for batch upgrade overwrote the upgraded Spikes’ effects.
- Fixed issue where Storm Apostle's shield remained after death.
- Fixed an error where items could be mistakenly placed into the Container when using items in front of it.
- Fixed issue with directional missile silo where missiles didn’t display damage numbers upon impact.
- Addressed a speed-up anomaly in Kronos’s audio during the AETOS Observation level.
- Corrected inconsistency between activation and display of the damage boost effect in the Precision event.
- Fixed a model residue issue with 406mm Cruiser Cannon from events where the initial cannon barrel position would remain.
- Fixed tips repeatedly triggering Hints if players have moved to the border in RTS mode during sandstorm weather.
- Fixed missing wave display in Return to Dawn base Mode.
- Resolved an issue in the Shooting Range where, after resetting targets, the damage stats panel failed to accurately track damage dealt.
- Fixed an issue where items carried by Pack Mule were not correctly returned to the base warehouse after boarding the recovery aircraft as expected.

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