
Travelers have long been asking where they could spend the night after a mug or two. Now they have a place)
All this time, an abandoned inn has been standing next to the tavern: holes in the roof, boarded-up windows, cobwebs. Time to fix it up. (you’ve seen this building before, right? :) )
Restore the inn, and by morning it comes back to life: the lanterns light up and the windows start to glow.
A check-in desk will already be waiting for you in the entrance hall, and a straw mattress in the first room. You can take in your first lodgers right away.
The other rooms are repaired at their doors, and two spacious suites await on the second floor.
The guest ledger lies on the desk: you decide who stays and in which room. The cozier the rooms, the nobler the guests and the pricier the night.
15 new items to furnish the rooms, from a coat rack and a rug to a fireplace with an armchair. Their coziness counts toward the tavern’s overall coziness.
Tired of checking guests in yourself? Hire a maid: she’ll greet them and tidy up.
“Reputation” is now called “Coziness”, it’s more honest that way)
A new game starts with 2,300 gold, and the starter kit includes two chairs.
Levels 2 and 3 come noticeably faster, and the tutorial is shorter.
The shop shows all bottles, and locked ones tell you how to unlock them.
Up to three guests drop by at once right from the start.
Helpers can be hired from level 2.
Valley map on M: no more getting lost)
A day now lasts 15 minutes, so evenings come more often.
Brightness setting.
Discord button in the main menu: come say hi)
Vases, candles and books can be placed on shelves, chests and nightstands.
XP for completing villagers’ quests and for cleaning.
The bartender makes any unlocked recipe.
The recipe book hints “Need more” or “Need less”.
The Space key presses the “Create” button. (it always did, but you could only guess)
The stocker carries more bottles at once. (yes, yes, that sluggish guy)
Levels after 11 progress more smoothly.
Staff daily wages went up.
The cauldron costs 1,000.
Elira’s and Bran’s quests are shorter.
The tavern got cozier: softer shadows, warm light from furniture, living fire in the hearths, and quieter rain indoors.
Villagers now visit even when the hall is full.
Guests no longer sit on a chair you are still placing.
The license for your first garnished drink is granted no matter where the garnish came from.
Watering the tree uses 100 ml, and the rest stays in the bottle.
Thanks for playing, and see you by the fireplace)