
A sale in Game Store Chronicle does more than increase your balance. The customer remembers what they bought. Their collection changes what they may consider next. The product may eventually return through your trade-in desk. Even the route through your store can affect which products receive attention. We created a new full simulation overview to show how these systems connect.
300 persistent residents with identities, traits, visits, and product collections
Shelf-aware shopping, where distance, viewing direction, and access help shape which products customers consider
Prices and demand that evolve as gaming generations and customer ownership change
Individual pre-owned copies with condition, circulation, appraisal, negotiation, and resale
Arcade destination visitors who can notice merchandise on the way to play and consider shopping afterward
Store operations covering staff, electricity, rent, repairs, inventory, and service
Detailed reports that help explain sales, lost opportunities, costs, and customer reactions
Our goal is to make the store understandable without making it predictable. You can inspect the evidence, make a change, and see how the business responds.
Watch Game Store Chronicle: The Simulation Behind Every Sale Game Store Chronicle is available now on Steam. Thank you for supporting our two-person studio, and thank you to everyone whose feedback has helped the simulation grow. What part of your store took the longest to master: layout, prices, trade-ins, arcades, staffing, or reports?