This update is on the Beta Branch. Hop on over if you want to help us test the upcoming update.
Survival Skill Tree
This update introduces a brand new Survival Skill Tree. You will be able to earn points in this tree by cooking, fishing, and hunting. This tree will include 9 new skills to pick from that give you all kinds of benefits, ranging from experience bonuses in crafting skills, a chance to find more foraging materials, increased duration time from meal effects, and more.
Legendary Animals
There is now a set of legendary animals to hunt. These will be hard to find and often require knowledge of where to look. Hunting these animals will reward you with unique crafting materials that can then be used to make a lot of new items including new unique ship decorations, weapons, and armor. We've also included some new points of interest along with this content.
Changes
- Added survival skill tree.
- Added legendary animals.
- Added some new quests and points of interest.
- Updated ocean and water visuals.
- Added a resolution scale setting as an option to boost performance.
- Added a graphics option to enable or disable bloom.
- Added the ability to sort items by their type in your inventory.
- The party UI now indicates when you are offline.
- Duration effects in the stats screen now show their time remaining.
- The Item Radial UI will now show even if the HUD is hidden.
- Added tooltip popups to settings in the UI.
- Some merchants now sell the lockpick recipe.
- Deleting your currently selected save file now automatically selects another save file.
- Exempted several scroll areas from the gamepad cursor slowdown effect so only the items within them cause the slowdown.
- Slightly increased the drop rate of stone.
- Slightly lowered the item talent re-roll cost.
- Increased the likelihood of rolling uncommon or rare talents on a few legendary weapons.
- Increased the spawn chance of the Alpha Stag.
- Updated the Guild Master achievement to include the Gilded Path Guild.
- The Assassin's Elixir effect description now includes more information.
- Fixed not being able to leave the Temple of Light area beyond the gates if you saved and reloaded while inside.
- Fixed the War Lance weapon not being craftable.
- Fixed the "Light On Your Feet" talent not correctly initializing on load.
- Reworked the Crime and Punishment quest to no longer require you to kill a Prison Warden in a cave you might have already been to.
- Fixed an issue where the "A Strange Lockbox" quest could sometimes send you to the wrong location.
- Fixed an issue where the quest loot for the quest "A Song To Sing" could sometimes not spawn.
- Fixed the lever puzzle in the Sea King's Chamber not syncing correctly in multiplayer.
- Fixed the friends list sometimes not refreshing.
- Fixed NPCs pathing through redwood trees.
- Fixed the eat hotkey indicator staying up after consuming an item from the item inspection window.
- Fixed several issues with the French translation, including some characters not appearing.
- Fixed some spelling and localization issues.
- Fixed lighting in some areas.