Game Menu Design
Added: Pause, Settings, Save/Load, Status, CG, and Recollection interfaces are now split into independent design pages, with swappable backgrounds and real-time preview.
Added: Quick menu can enable “Skip only already-read text” (unread lines cannot be skipped).
Added: Recollection page can toggle “Allow rollback from recollection” (when disabled, you can still browse recollections but cannot use ← to jump back to story positions).
Main Menu Buttons (Cover)
Added: Semi-transparent / solid backgrounds, hollow glow outlines, hover color change, hover glow outline.
Added: Toggle for equal-width buttons.
Optimized: Background image and outline styles are now mutually exclusive to avoid overlapping conflicts.
Dialogue Box and Name Box
Added: Preview separated by narration, character dialogue, and avatar; dialogue box background now supports two-color gradients (top edge can be transparent or use a second color).
Added: Name box editing settings, can be overlaid on the dialogue box.
Fixed: In-game character name fonts now correctly follow editor settings.
Fixed: Inconsistencies between editor preview and in-game display.
Timeline and Branch Options
Added: In plain-text mode, selected dialogue lines can now be formatted with bold / italic / underline / strikethrough, relative font size, and color.
Added: Timed branch options (seconds, countdown bar, timeout sound effects, fallback to a specified option on timeout, etc.).
Added: Numeric change bars can now accept a single value or a range; when a range is entered, a random value within that range is chosen at runtime.
Optimized: Timeline column headers can be resized by dragging, with persistence; selection areas for checkboxes and scene bars now have more reasonable drag multi-selection hit zones.
Help
Added: Documentation for in-line text tags.