Changes
Chaos potion now completely fills the chaos bar, rather than temporarily increasing its accumulation.
Chaos bells have been moved from prominent locations to secret areas, except for the very first one in the Amber Castle.
Chaos bell markers have been removed from the map.
Kill zones in one of the Amber Castle levels and one of the Amber Forest levels have been replaced with non‑lethal ones.
Difficulty and language settings have been combined into a single menu.
Updated tutorial text for the "Glider" ability.
Optimization of heavy baked lighting – now looks the same but takes up less space and puts less strain on the game.
Visual improvements in the level art on the long snowy descent of the snow location.
Fixed Bugs
Collectible icon does not appear if you close the game before saving at the altar.
Collectibles collected on PC do not appear on another device.
A collectible collected on the "One Chance" difficulty does not reset if you start a new game in the same save slot.
Achievement for collecting all collectibles is awarded if you collect the same cat several times in one save slot by repeatedly restarting the game.
Achievement for collectibles in the Monastery is awarded upon collecting the first collectible in two different save slots.
Mako rises upward if you press against the wall to the left of the air current in the left part of the first snow level.
Fixed spots where Mako cannot cling to the wall with the staff.
The damage wave of the Bastion mob does not move by itself and only starts moving if Mako steps into it and starts moving in any direction.
The Serpent boss takes damage when Mako attacks the Serpent during the transition to phase 2.
Mako takes damage from the Serpent’s tongue even when the tongue visually does not hit Mako.
If you kill the mini‑boss Major Major and stand on his corpse, the weapon art overlaps Mako.
Consumables in slots get shuffled after death, as the player set them. (Note: this is listed as a bug – intended behaviour is that they stay as arranged.)
Exit from Major Major's arena does NOT open if the player dies between killing the boss and picking up the key.
If you change the language selection in settings, the difficulty selection remains in the initial language.
If you minimize the game during the tutorial when receiving an ability (when the pop‑up window appears) and then return, the game will be paused, and after exiting pause the tutorial disappears.
If during a cutscene with Japanese localization enabled you scroll to Portuguese, most of the Japanese characters in the dialogue disappear.
Fixed several false texts.
Removed a false transition at the beginning of the snow location, through which it was possible to unintentionally run to another level.
And over 20 more minor changes :)