Hello Retroneers!
First of all, let's address the elephant in the room. Yes, it's now August. We were leaving the July roundup late on purpose, to share something special with you. Unfortunately, it's not ready in time, so this little teaser (and apology) is all you get. Sorry!
We do have a lot of other content to share though. We've been updating the game internally, and we though you guys might like to see the list of changes! We've been focused on refining and expanding on existing features, balancing, tuning, and building out some around-game features such as unlocks.
Without further ado, check out the patch notes below!
Gameplay Features
Promotions
After completing Board 9, you’ll unlock a Promotion for that Character, allowing you to add additional difficulty modifiers.
There are currently 3 Promotions per Character, with more planned.
Unlocks
A host of new and powerful components are available to be unlocked!
Players now unlock features such as the Company Shop, Characters, Tools, and Boards 4 - 9 from meta-progression.
Collection
The main menu now displays all Characters, Trinkets, Tools, and Modules available to you in-game.
Locked content now displays how to unlock it!
Runner Improvements
Some Trinkets can now grant Runner Improvements, which permanently improve Runners you purchase and generate. These improvements can stack, which should make for some ridiculously high numbers!
Secrets..?
Keep an eye on suspicious texts, symbols, and secrets laying around your workspace. You never know what you’ll find!
Characters
New Character - Balk
Put your mastery over Modules to the test with this new character!
Trinkets
Over 25 new Trinkets have been added!
Many previously existing Trinkets have had been redesigned.
Many Trinkets now have unique 3D art, with more to come.
Trinkets can now be picked up, rotated and inspected!
Modules
New Module - Pod
When attached Runner is Scrapped, generate an improved version of that Runner.
New Module - Link
Add 2 Yellow Signals to Output, increased by 2 for every other Link Module on the Board.
New Module - Eureka
Convert all Output Signals into Orange Signals.
Only shows up in the Shop if Orange Signals have been added.
New Module - Mutation
Input gains 1 Green Signal and output gains 6 random Output Signals.
Only shows up in the Shop if Green Signals have been added.
New Module - Fission
Output gains 5 Nuclear Signals.
Only shows up in the Shop if Nuclear Signals have been added.
Module Reworked - Universal
Convert an Input Signal to a White Signal. Right-click to change which Input is replaced.
Module Reworked - Reconstitute
Convert an Output Signal type to Purple Signals. Right-click to change which Output Signal type is replaced.
Signals
New Signal - Synthetic
Produces 1 Energy, plus 1 additional Energy for each Module on the Runner.
New Signal - Nuclear
Produces nothing. Generating 20 or more Nuclear Signals instantly completes the Board (in a spectacular fashion).
Tools
Many Tools have been updated with unique 3D art and sounds.
New Tool - Bundle of Cherries
Overload the Shop, causing your next 3 purchases to be free, but each purchase Rerolls the Shop.
Boards
More Board layouts have been added.
Existing Board layouts have been modified.
That's all for today, but we'll be in touch very soon with more Retroneer news! Thank you again for following Retroneer 💓