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Codename CURE IINews1.0.1.0
Game update

1.0.1.0

Codename CURE II · published 11 Aug 2026, 13:32 UTC

All newsPlayers around this dateRead on Steam

- Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm
- Weapon skin system, allowing players to customise the finish of their guns
- Weapon stats system, showing the stats of each weapon and attachments when selecting/customising
- Auto and semi-auto weapons (pistol / smg / rifles / lmg) are now more accurate on their first shot when shooting slower than the fire rate
- Buff the heavy pistols (Patriot/Revolver) to one hit kill when hitting common zombies arms/stomach
- Support bot is now able to put down the supply crate more consistently in tight spots
- Added a Zog/Disciple pin board (with sounds) to the tutorial to help signpost their upcoming presence to new players
- ambient lighting improvements to night time of days, to help improve visuals (especially on lower graphics options)
- increased Disciple idle prayer sound volume to help improve awareness of his presence nearby
- slightly buffed extender muzzle accuracy increase
- slight buff to AV47 reload speed
- fixed scope jitter issue when firing the m24 bolt action sniper
- removed bots self-damage (primarily so sniper bots don't accidentally die from standing in their own incendiary)
- buffed Fambr reserve ammo by 50
- class equipment is now displayed in the class menu
- slightly lowered the mouse movement minimum threshold for quick chat wheel
- adjustments to weapon post reload / early firing to make it a little more consistent at higher pings
- some terrain / nav fixes + arrows added to industrial road escape section
- fixed an issue where returning to HQ in single player would fail due to the game being paused
- fixed some fallback font issues with special characters in certain languages
- updates to most languages

More from Codename CURE II

Other announcements

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Game update13 Sep 20261.1.1.3- attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fixGame update13 Sep 20261.1.1.2- addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe spots on Industrial Center - added an extra zone to forest campground, so that there are enough to have a unique one each wave for all possible map generations - moved a zone location icon on Industrial Center to the corr…Game update12 Sep 20261.1.1.1- addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in Industrial Center - translation updates