- Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm
- Weapon skin system, allowing players to customise the finish of their guns
- Weapon stats system, showing the stats of each weapon and attachments when selecting/customising
- Auto and semi-auto weapons (pistol / smg / rifles / lmg) are now more accurate on their first shot when shooting slower than the fire rate
- Buff the heavy pistols (Patriot/Revolver) to one hit kill when hitting common zombies arms/stomach
- Support bot is now able to put down the supply crate more consistently in tight spots
- Added a Zog/Disciple pin board (with sounds) to the tutorial to help signpost their upcoming presence to new players
- ambient lighting improvements to night time of days, to help improve visuals (especially on lower graphics options)
- increased Disciple idle prayer sound volume to help improve awareness of his presence nearby
- slightly buffed extender muzzle accuracy increase
- slight buff to AV47 reload speed
- fixed scope jitter issue when firing the m24 bolt action sniper
- removed bots self-damage (primarily so sniper bots don't accidentally die from standing in their own incendiary)
- buffed Fambr reserve ammo by 50
- class equipment is now displayed in the class menu
- slightly lowered the mouse movement minimum threshold for quick chat wheel
- adjustments to weapon post reload / early firing to make it a little more consistent at higher pings
- some terrain / nav fixes + arrows added to industrial road escape section
- fixed an issue where returning to HQ in single player would fail due to the game being paused
- fixed some fallback font issues with special characters in certain languages
- updates to most languages