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Codename CURE IINewsCONTENT UPDATE - 6 Guns, Weapon Stats, lighting updates, and more!
In-game event

CONTENT UPDATE - 6 Guns, Weapon Stats, lighting updates, and more!

Codename CURE II · published 11 Aug 2026, 13:39 UTC · build 24672990

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We've been hard at work developing all sorts of content for all of you - A new gamemode is currently in development (Survival fans will be very happy), but we didn't want to leave you all empty handed for too long, so here's a bunch of goodies for you all!First things first, the new weapons - This update is coming with 6 new weapons. One primary for each class, and a new secondary, a heavy revolver, increasing our weapon roster up to 24 weapons total! All the new guns in this update are completely free to use, for everyone to enjoy!The 6 new weapons are:1. SKA-12 - Pointman


A powerful auto-shotgun developed in South Korea. This automatic variant is legally considered a "Weapon of Destruction", and is illegal to own by civilians.2. SUZI - SupportFirst developed in the 1950's, the SUZI is the most commonly used Submachine Gun ever made and is utilized by military and law enforcement agencies all over the world.3. AR4 Carbine - Assault
A standard issue rifle of the US Army for decades. Reliable, fast, easy to use - It fits naturally in Jayden's hands.4. Double Barrel Shotgun - TechnicianA fantastic home defense weapon for centuries. Regardless of being an antique, they're just as reliable now as they were hundreds of years ago. (Fun fact - you can convert it into a sawn-off with the weapon modification system!)5. Tar-17 - Sniper

A modern military DMR. Flexible, useful, and highly moddable, intended for use by the US Military.6. Titan Revolver - Sidearm (All Classes)
A heavy duty .357 revolver. This high caliber weapon will punch a hole through just about anything you shoot it with.It's not just new weapons, either - We have a decent chunk of other things included as well. One of the things this update comes with is a highly requested feature. Now, when selecting weapons, a Weapon Stat display will be present, showing off various important stats for each weapon, so people have a better idea of the differences between each gun. These stats will also update when equipping attachments, customizing your guns, etc., and attachments will show you exactly how your weapon will be affected by it, so you will have all the vital information you need on how your weapon is going to function once it's out in the field.Speaking of weapon customization...Weapon Liveries have been added! Every weapon comes with 3 custom liveries for free, as well as a golden livery that is given to owners of the Combat Specialist Pack (Check it out below!). It's not a new DLC. If you already own the DLC, you already get the Golden Skins retroactively!(An example of the XM Auto, fully decked out with skin customizations and attachments)Also in an attempt to address concerns with lighting and visuals, we've rebalanced the night time lighting - Now the harsh contrast between pitch black and bright lights should no longer be a thing, and visibility should be radically improved on night time maps in general. Below are some screenshots to see the new night time lighting. Codename CURE 1's night time lighting was heavily referenced to get these levels correct:It's hard to tell in just screenshots, but in general, outdoor areas won't be pitch black anymore, there will be a nice ambient lighting at night, and it is especially noticeable on lower graphics presets.Some other notable things that are coming with this update are:- Adaptive Accuracy System. Namely, your first shot when spraying will be significantly more accurate than the bullets that come after. Taking slow, controlled shots, will ensure this bonus stays intact, meaning single shots with automatic weapons will be much more accurate and will spread far less than full auto sprays.- Various balancing changes to multiple weapons and attachments, adjusting their stats, reload speeds, modification rates, etc., generally making every weapon more viable and making certain attachments like the Barrel Extension Muzzle a lot more useful. (And now you can see what the stats of a weapon actually are thanks to the Weapon Stat implementation!)- An update to the tutorial featuring a bulletin board of the Zog and Disciple, to make new players aware of their existence. Featuring a convenient button next to each which plays a sound relating to them!- An update to CURE HQ, including various minor touch-ups and fleshing it out more and making it more immersive.- Updates to Support Bot's Supply Crate placement mechanics. Bruce should place the crate far more often and more reliably, now, (Although, sometimes the crate will be placed in odd/strange spots... We figure it's a better tradeoff that the crate is placed in a weird spot occasionally than it just not showing up at all)- A buff to Heavy Pistols. No more commons tanking Desert Eagle (And now Revolver) shots with their forearms - Now, heavy pistols will blow off the limbs of zombies and kill them, making heavy pistols feel a lot stronger. (And it feels damn awesome, too.)- Increased volume to various Disciple sound cues to make certain things more apparent, making his prayer sound more audible at larger distances.(And probably more things I'm forgetting! A full patch note will be provided.)Also, incase you haven't been here for our previous patches which silently released, we've made some cool changes before this patch, which returning players will get to enjoy when checking out the new weapons. Those things being a Rebalance to the escape section of Bomb Extract maps which make them more consistent/fair, a Zog nerf to make them less good at sniping you from a distance (Now they work as intended), a Quick Chat system so you can communicate important things quickly with other players - It's gonna be very fun!Also, the Official OST was released, so if you want to support us further or if you want to hear the unedited, un-spliced soundtrack on it's own, you can purchase it here! (It also includes some bonus unused tracks that aren't in the game!)We've got plenty more in the pipeline for you all, and thank you for sticking around and killing zombies with us! We're blown away by the support and community and we look forward to giving you all even more cool content soon! Up next is the new Gamemode, which is one of the most highly requested features we've received - It isn't ready to show off, yet, but, we can't wait to get everything we have planned in your hands!See you all next time, and keep curing zombies, Operators!

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