Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Keyboard Warriors PlaytestNewsPlaytest Update 2
Game update

Playtest Update 2

Keyboard Warriors Playtest · published 30 Jul 2026, 03:25 UTC

All newsPlayers around this dateRead on Steam

Playtest Update 2 is live with the following changes:

Features

  • Now that the map layout is starting to finalise we have baked a full lighting pass with global illumination. This is baked GI with probe volumes so it should look a lot better without a big performance hit, but shout out if you notice any regressions on your systems! Some areas might be a bit dark with the new stronger shadows, but we will bring these up with some local lighting.
  • Enemies will now have slightly randomised colours and sizes to create less uniform looking hordes. Not too dramatic so you can still spot the key targets.
  • You can now select upgrades directly with a keybinding (displayed on the card) instead of navigating to them and holding space/enter.

Adjustments

  • Zombie health has been increased slightly, and bloater health has been decreased so they are less of a slog early on.
  • Lingering ozone has the correct icon and a new sound effect for the electric field.
  • Radioactive decay now has a gas sound effect instead of activating the Helios missile sound effect (which was funny, but annoying).
  • Reduced horde damage on katana and increase cleave profile.
  • The game now ships with MSAA 4x anti-aliasing on by default. This will all be configurable in graphics options soon, but for now this will help the visual clarity on mid and lower resolutions.

Bug Fixes

  • Fixes an issues where the mech won't swap to ranged combat if you manually target a ranged enemy during a melee attack animation.
  • Fixes an issue with missile trajectory if the target is killed while the missile is in launch phase.
  • Fixes an issue where ammunition based weapons will stop reloading before reaching capacity.
  • Fixes some eager weapon swapping in melee combat.
More from Keyboard Warriors Playtest

Other announcements

All news
Game update6 Aug 2026Playtest Update 3Playtest Update 3 is live, smaller update this week while we work on some larger system changes. Features · Enemy zombies become ragdolls when killed. Battles are more fun when you can make a big zombie pile. We are going to give enemies a chance to become ragdolls or chunks when they die depending on impact force. · Added a custom cursor graphic and proper hide/show states so you will no longe…Game update23 Jul 2026Playtest Update 1Playtest Update 1 is live with the following changes: Features · A new zombie enemy type has been added to help balance out the pacing of hordes. These guys are very slow and very tanky. They aren't much threat on their own, but you will want to wear them down before they reach you because they will debuff you with corrosion when they attack or burst. · Enemies now have an outline that matches…