Playtest Update 3 is live, smaller update this week while we work on some larger system changes.
Features
- Enemy zombies become ragdolls when killed. Battles are more fun when you can make a big zombie pile. We are going to give enemies a chance to become ragdolls or chunks when they die depending on impact force.
- Added a custom cursor graphic and proper hide/show states so you will no longer have a mouse on the screen while typing.
Adjustments
- Enemy zombie hordes will spread out a bit more when approaching, this does increase the difficulty a bit since you can't cleave as many as when they're all blobbed up, so we will look to scale some of the events if needed.
- Reduced the number of active shadow casters in scene.
- Changed skinned mesh computations to a pre-skinning pass as an experiment, this aims to improve GPU performance on lower end devices at the cost of some bandwidth.