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Keyboard Warriors PlaytestNewsPlaytest Update 3
Game update

Playtest Update 3

Keyboard Warriors Playtest · published 6 Aug 2026, 05:21 UTC · build 24543774

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Playtest Update 3 is live, smaller update this week while we work on some larger system changes.

Features

  • Enemy zombies become ragdolls when killed. Battles are more fun when you can make a big zombie pile. We are going to give enemies a chance to become ragdolls or chunks when they die depending on impact force.
  • Added a custom cursor graphic and proper hide/show states so you will no longer have a mouse on the screen while typing.

Adjustments

  • Enemy zombie hordes will spread out a bit more when approaching, this does increase the difficulty a bit since you can't cleave as many as when they're all blobbed up, so we will look to scale some of the events if needed.
  • Reduced the number of active shadow casters in scene.
  • Changed skinned mesh computations to a pre-skinning pass as an experiment, this aims to improve GPU performance on lower end devices at the cost of some bandwidth.
More from Keyboard Warriors Playtest

Other announcements

All news
Game update30 Jul 2026Playtest Update 2Playtest Update 2 is live with the following changes: Features · Now that the map layout is starting to finalise we have baked a full lighting pass with global illumination. This is baked GI with probe volumes so it should look a lot better without a big performance hit, but shout out if you notice any regressions on your systems! Some areas might be a bit dark with the new stronger shadows, bu…Game update23 Jul 2026Playtest Update 1Playtest Update 1 is live with the following changes: Features · A new zombie enemy type has been added to help balance out the pacing of hordes. These guys are very slow and very tanky. They aren't much threat on their own, but you will want to wear them down before they reach you because they will debuff you with corrosion when they attack or burst. · Enemies now have an outline that matches…