The multiplayer lobby had unexpected behavior when leaving with a crew and starting a new session. This patch should stabilize behavior when individual clients leave a session or the host ends the session but wants to keep the crew with them.
Players joining friends already in a game should no longer have the tutorial restart on them,
Added nameplates for players and a randomized color on the spacesuit of each player. This should help in telling each other apart!
Removed the inoperative crafting bench in the Hub that I left there by accident
Steam names now appear on the mini-map in the space stations
Fixed the issue where players were floating about 6 inches off the ground
Fixed the lobby issue where the lobby player avatar would launch into space
Removed the random ragdoll falling in the lobby, I may have forgot one though
Fixed an issue where returning to the Hub would load all the enemies and security containers from the previous dungeon run into the Hub for the client
Replaced the lobby avatars mesh with the updated ReapCo Employee mesh.
As always, please report anything I missed to [email protected]