
Reservations: see who's coming before you start cooking. Every service now opens on a ticket rail showing all four guests in order, the boss always last — name, trade, calorie target and demand, rubber-stamped and printed out like a real kitchen order.
Feastfall has a new icon. The covered dish is gone — your dock, taskbar and Steam library now show the purple guest's face instead.
Charm hover text tells you the real, current number, everywhere in the game — what a charm has paid you so far, what it's about to do next, or that it isn't doing anything yet and why.
Blueprint and Sous Chef repeat everything a charm does, not just its score, and fire at the same pace as every other charm on the rail.
Cards you keep pay out one at a time, right where their charm hangs — same as everything else, instead of all at once.
Loan Shark's coins fly across the board when you buy it and when it collects, instead of just rolling the counter.
The shop's cookbook tip steps aside once you've read it.
Three Spanish strings that came out vulgar in Latin America, reworded — none of them were meant that way.
The Daily Challenge couldn't serve two different puzzles on the same day. A player on an older version could end up cooking a different deck and menu from everyone else, on the same board.
Guest demand stamps sit straight, instead of tilted on the ticket.
A windowed or letterboxed game no longer lets the stage scroll a sliver it shouldn't.
Thanks for playing. Now get back in the kitchen — the monsters are hungry. 👹