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Captain of IndustryNewsPatch notes for v0.8.7c
Game update

Patch notes for v0.8.7c

Captain of Industry · published 15 Sep 2026, 21:47 UTC

All newsPlayers around this dateRead on Steam

Improvements
* Transports and mini-zippers now highlight the ports of the entities they connect to (including their suggested product icons).
* The in-game hub UI now loads images and files from a CDN, making loading faster.
* The in-game downloader now verifies the integrity of every downloaded file.

Simulation determinism
* The game is now deterministic across a save/load boundary. A loaded game continues exactly as the game that saved it would have.
* Fixed number formatting and parsing that depended on the operating system's locale, which was a source of errors (e.g. "1.5" vs "1,5").
* Entries sorted by translated names are now sorted according to the in-game language instead of the operating system's locale.
* Fixed train path-finding reading track and train state that could change mid-search.
* Fixed partially loaded bridge path-finding heuristics steering vehicles away from whole map regions instead of falling back.
* Fixed bridge path-finding heuristics loading incorrectly when the game's install path contained the word "exit".
* Closest and best candidate picks (depots, launch pads, ore sorting plants, designations, trees, vehicles ahead) and train update order now break ties deterministically.
* Asteroid crater generation and polygon rotation now uses deterministic fixed-point math.
* Map generation with "--terrain-gen-threads 1" now works properly.

Performance
* Fixed cleared forest areas staying queued for forest floor recovery for excessively long time. Existing saves recover after a few in-game months.
* Vehicle connectivity data is stored ~5x more compactly, making compressed save files 8-14% smaller and its restore on load 4-5x faster.

Fixes
* Fixed height 3 and height 4 ramps having a tile that was visually blocked but not blocked by the layout.
* Fixed stopped conveyor belts visually scrolling after coming back into view.
* Fixed the map editor's forest tool preview placing trees on ocean and boundary tiles.

More from Captain of Industry

Other announcements

All news
Game update10 Sep 2026Patch notes for v0.8.7bSimulation determinism * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding that could finish on different ticks on different machines. * Fixed ship path-finding behaving differently depending on whether the pathability overlay was open. * Fixed terrain props (rocks, bushes) generating non-determi…Game update22 Aug 2026Patch notes for v0.8.7a* Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases). * Fixed incorrect layout of height 4 ramp entrances. * Fixed trains planning switchbacks that ignored critical sections when the switchback point was in the middle of a partly…Game update11 Aug 2026Patch notes for v0.8.7New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the global search. * Increased the number of switchbacks allowed in a single train path from 16 to 32. * Trains no longer plan switchbacks inside critical sections. * Vehicles that cannot cross water no…