Community Update #1 out now
Pioneers, we are happy to deliver what the team has been working on lately.The Community Update #1 is a first step toward a series of improvements to make the game even more enjoyable.Thank you and keep sharing your feedback with us.Here’s an overview of the major changes in this update. Full changelog available below.
We observed that workstation productivity and crafting times were creating unnecessary friction.To address this, we’ve made several improvements to workstations, giving you more flexibility and reducing crafting times. Our goal is to let you spend less time waiting at stations and more time enjoying the active parts of SpaceCraft all while production continues in the background.
Corporations are one of SpaceCraft’s core features. They were originally designed with larger, multi-member groups in mind, but we know that many players also want to experience this system on their own.We’ve therefore adapted the interface to make Corporations clearer and more accessible for solo players, allowing everyone to engage with this important part of the game.
Crafting at your base is now much faster.We heard your feedback about the time required to craft essential items, and we’ve adjusted the balance to reduce waiting. Balancing will remain an ongoing process as we work toward the right mix of challenge, progression, and fun over the long term.
A Glimpse at the Next Community Update
Here’s an overview of what we’re currently working on:The next Update will focus on the visual aspect of the game. Planets will receive some improvements on their look. From more vegetation to better clouds visualization each planet will be slightly freshen up.Building color customisation will be added to help you manage your Base while scaling your facilities.In addition to these visual enhancements, we’ll introduce new Instances. These locations will take you into abandoned stations, where you’ll search for specific items and earn valuable rewards if you can unravel their mysteries.Along the way, you’ll encounter a nomadic merchant willing to buy almost anything. Negotiations will be tough, unless you have exactly what they’re looking for!We’ll share more information soon. Until then, discover the full patch notes for Community Update #1 below.
Patch Notes v0.4.24444
Gameplay
- Workstation Automation: The Workshop and Smelter now continue crafting after you leave the workstation.
- Crafting Queue & Auto-Craft: You can now queue up to 10 minutes of crafts. The queuing system automatically produces any required intermediate resources.
- Tech XP Rework: Technology experience progression has been redesigned. Bases now track specific item production in Smelters and Assemblers, granting XP once enough items are claimed.
- Personal Station Storage: Added 300 SU of personal storage, shared across all stations.
- New Building - Advanced Warehouse: Unlocked at Tech Level 3.
- Storage: 5,000 SU capacity.
- Logistics: Supports up to 12 route drones.
- Controls: Set maximum storage limits per item.
- Integration: Direct link to the Workshop. crafting now pulls items directly from your Advanced Warehouses.
- Upgrade: You can now upgrade a Warehouse directly into an Advanced Warehouse without dismantling it.
- Added Add All and Add All Existing options to all storage interfaces.
Unlocks & Encyclopedia:Medium Tanks are now unlocked via the "Liquid Logistics" Permit.Encyclopedia items now display all recipes in which they are used.Corporation & Social:Added Solo Corporations with a dedicated ranking system.Added a Recruitment Board for corporations to reach applicants. Players already in a corporation can now receive invitations from others.Added Emblems for corporation customization.Added the ability to inspect corporations and players directly from the ranking or recruitment board.Added credit transfers to Corporation Logs.Added the ability to whisper and ignore other players.Players can see the other members of the corporation on the map as their bases.QoL & Adjustments:Added liquid filter support to Cisterns.Battery Arrays now display detailed operational info.Ships can now manually land on the Landing Pad buildingAdded a take all button (R) on instances containersPathway Stands will become untargetable instead of turning off when bases are in low power.Balancing
- Unlocks: Recycler is now unlocked at Tech Level 2.
- Energy: Base Command Center now includes 5,000 MA of energy storage.
- First-Time Deployment Tech XP Adjustments:
- Battery Array: Increased from 3 XP to 15 XP.
- Bottling Plant: Increased from 3 XP to 9 XP.
- Laboratory: Increased from 3 XP to 9 XP.
Footprint Costs:Warehouse footprint reduced from 3 to 2.Factory footprint reduced from 10 to 7.Drone Dispatcher footprint cost removed completely (0).Crafting Speed Updates:Assemblers & Factories: 6x fasterRecyclers: 3x fasterSmelters: 2x fasterMicro Furnaces: 1.5x faster (and storage capacity increased 10x)Workshop : 1.5x slowerSocial XP: Now distributed proportionally based on each player's actual participation.Corpo Renaming: Renaming your corporation is now pricer the higher your corpo level.Last Yield Patches: Last yield laser patches now have a 30% trigger chance (down from 100%). Multiple patches can be stacked to increase the chance.Content
- Updated the level design and art of every existing instance
- Moved the Company Exchanger in the patch installation kiosk
- Frame Generation is now available in the Quality Settings
Bug Fixes
- Laser Patches Fixes: Fixed an issue where laser output and rare patches stacked infinitely; they now apply diminishing returns.
- Fixed an issue where buildings affected by low power did not display their reduced processing times correctly.
- Fixed an issue where sell orders remained active indefinitely: they now expire after 14 days or when a player leaves their corporation, switches quadrant or resets account.
- Capped maximum player SU capacity to prevent infinite item storage.
- Fixed a bug preventing players from setting a Power Transmitter target and forcing them to relog.
- Fixed an issue that allowed Corpo base and ship permits to be refunded without consequences. Bases exceeding the limit will now be disabled, and ships will no longer be boardable until the permits are bought again.
- Fixed seeds not displaying correctly in planet resource lists.
- Fixed underwater Corpo Training Centers.
- Fixed Mining Power diminishing returns not being properly updated in the Laser Mining skill.
- Fixed an issue that allowed players to sell items for an amount exceeding the credit cap.
- Fixed a bug that could cause the credit limit to become negative.
- Fixed an issue where ships belonging to other players displayed your own trail color instead of their owner's.
- Fixed a sound bug occurring after hovering over player skills.
- Fixed a rare case where base foundations would not load properly.
- Fixed several cases of Battery Cells disappearing in instances.
- Fixed a bug that could cause players to appear as Level 0 after a quadrant transfer.
- Fixed an issue where players could request docking at a Base from too far away (now capped at 1 np).
- Fixed a bug that allowed players to put sell orders for amounts exceeding the credit cap.
- Fixed door animations.
- Fixed missing colliders on several buildings.
- Fixed LOD issues on several buildings.
- Fixed several crashes.
- Fixed some UI issues in Steam Deck's 1280*800 resolution.
- Various minor fixes.
Known Bugs
Keep track of issues and status on the Known Issues Hub Page