Hey everyone!
Here are the patch notes for Patch 0.1.005, which will be released later today.
NEW CONTENT & FEATURES
- Added the buildable End Boss Statue, unlocked after constructing the Great Hall.
- The final boss must now be summoned through the completed statue.
- Added up to 80 synchronized End Boss combat dialogue lines.
- Added the Player Longbow with charge-based damage and accuracy.
- Added six tiers of hostile Wolves to the Dark Forest.
- Added five tiers of passive Rabbit herds to the Grasslands.
- Added redesigned settlement and player HUDs.
- Added new voices for Goblins, Warriors, Archers, Trolls, Bojar and the End Boss.
- Added Villager footsteps, conversations, work sounds, humorous remarks and world stories.
- Added heavier Troll sounds and impact effects.
- Added expanded forest ambience with wind, birds, Ravens and Crows.
- Added an unread notification effect for new Developer News.
STABILITY & BUG FIXES
- Building construction, upgrades, repairs and resource refunds are now more reliable.
- Building Scrolls are preserved when buildings are upgraded, replaced, saved or loaded.
- Villagers and Workers recover more reliably from blocked routes and interrupted tasks.
- Defense Towers, arrows and enemy projectiles received targeting and collision fixes.
- Dropped items, chest loot and resource pickups are better protected against loss and duplication.
- Roads, wildlife, boss sequences, Temple rewards and leaderboards received additional reliability fixes.
PERFORMANCE IMPROVEMENTS
- Added optimized models for several enemies, Villagers, Warriors, weapons and the End Boss.
- Large siege waves are now distributed across multiple frames to reduce sudden performance drops.
- Enemy deaths, projectiles, drops and combat effects have been further optimized.
- Reduced unnecessary physics checks, object searches, memory allocations and network traffic.
- Improved overall performance in larger settlements and longer sessions.
MULTIPLAYER IMPROVEMENTS
- Improved synchronization for the End Boss, enemies, wildlife, buildings, projectiles and visual effects.
- Late-joining players now receive world and gameplay states more reliably.
- Building construction, upgrades, repairs and refunds are synchronized more consistently.
- Improved protection against duplicated pickups, rewards, building materials and dropped items.
- Reduced desynchronization during sieges, boss encounters, reconnects and world loading.
CONSTRUCTION, MATERIALS & BUILDING UPGRADES
- Construction materials are handled more reliably when placing, upgrading, replacing or repairing buildings.
- Resource costs and refunds are validated more consistently.
- Building Scrolls and important building data are preserved during upgrades.
- Building previews, placement checks and construction feedback have been improved.
GAMEPLAY IMPROVEMENTS
- Improved enemy targeting, projectile behavior, hit detection and combat feedback.
- Villagers and Workers handle blocked paths, pauses and interrupted work more reliably.
- Improved wildlife movement, roaming and combat reactions.
- Improved End Boss sequences, dialogue, combat behavior and visual synchronization.
- Improved item pickups, chest rewards, Temple rewards and leaderboard behavior.
SAVE & LOAD IMPROVEMENTS
- Buildings, upgrades, construction materials and Building Scrolls are restored more reliably.
- Villagers and Workers resume their previous tasks more consistently after loading.
- Improved restoration of enemies, wildlife, projectiles, roads and world objects.
- Added additional compatibility and recovery handling for existing save files.
ROADMAP
- Tier 2–5 bows with reworked models will be added soon.
- New level-up options and Scrolls will improve bow handling and enable more specialized playstyles.
- More Player Scrolls will grant players unique abilities.
- The game world will receive significantly more content, activities and discoveries.
Have ideas or feedback? Feel free to share them in the Discussions. I look forward to hearing all your suggestions!
Thank you for playing SoulScroll!